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[PR] EMAG disables borg interface locks instead of freeing them
#16
A two click round remove completely ignores the fact that there's a player on the other side of it and feels an incredibly cheap way to die with little time to RP. Especially considering how easy an EMAG is to get.
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#17
Keep in mind, that the current way requires 3 clicks (ID, screwdriver, hand) and not a traitor item.

2 clicks is in the normal realm of time to kill for melee security (stun baton) and antag (redsaw, csaber) weapons.
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#18
Could also potentially make it based on limb targetting too, so clicking the head with it pops open the brain casing, targetting the chest opens that, and targetting a limb could potentially pop it off.

Would be cool since if a specific borg is being too speedy to open their chest/head and then use the linker/remove the brain, you can target their legs instead
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#19
(04-25-2025, 11:25 PM)Cropsey Wrote: A two click round remove completely ignores the fact that there's a player on the other side of it and feels an incredibly cheap way to die with little time to RP. Especially considering how easy an EMAG is to get.

Wiz had a spell combo that is just free wiz stun loadout + knock open borg head compartment

Not saying it is a balanced ability, but it is something to compare to emag (6tc).
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#20
(04-26-2025, 12:54 AM)Asterion0 Wrote: Could also potentially make it based on limb targetting too, so clicking the head with it pops open the brain casing, targetting the chest opens that, and targetting a limb could potentially pop it off.

Would be cool since if a specific borg is being too speedy to open their chest/head and then use the linker/remove the brain, you can target their legs instead

Head, chest, left leg, right leg, left arm, right arm...

2 of those 6 things should randomly be chosen to unlock and open, or fly off per click of the emag

Gives it a little bit of randomness and chaos
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#21
I kind of like the direction were going with now in terms of ideas for what an emag could do to borgs so heres my idea;

Emagging a borg now makes them confused and starts a killswitch timer. They move around in a completely random pattern with the full chaos of them tripping from LSD, hallucinations the works maybe they shout/spam random things in general or over radio with the player unable to communicate directly to other characters.

Not only have they become harmless to an antag but they now temporarily act as a distraction. Fixing them still requires a new a cyborg frame but the old one becomes visibly broken and unable to be used with the only options being it needs to be scrapped or reclaimed. Will they know who did it? hard to say. but I think it would be funny if one of the random messages from the borg could be "Help! [insert random name from manifest] has Emagged me!] a slight nod to the npcs that scream help someone griefed me with it probably not being the person who actually emagged them.

Emagging a borg effectively becomes like a changeling dual stinging with capu and LSD a human.
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#22
(04-25-2025, 03:53 PM)Frank_Stein Wrote: I think emagging borgs should make them do this
[Image: giphy.gif?cid=6c09b952j2m37czjw21b2c2s1r...y.gif&ct=g]
Emagging borgs allows them to dance, but will force them to stand still to do so every 30ish seconds
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#23
Keep in mind a Cyborg without a Power Cell, has the following debuffs applied to them:
- They cannot hear *anything*. No radio, no text. Nothing.
- They cannot talk or emote in any way. You have no means of communication.
- It's incredibly vague, only showing the same 'Low Power' indicator. People don't examine enough to identify the loss of a power cell.
Last time I lost one, I spent 20-30 minutes trying to commune with people to get a cell replaced.

I would be totally fine with this PR, and opening the chest compartment, if there was a more obvious indicator and they could hear speech but not radio. I feel like that would still lead to some extra interaction. You take a borg out of the fight, they either have to retreat or you can make demands to them, little deals. I think that's cool.
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#24
Finally got around to making it open the chest compartment instead of the head compartment. Not sure what the ideal solution would be, but it would be very easy to change back.
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#25
An ID with access is a 3 click round removal.

A hot dog cart OR crusher cart don't even need clicking you just need to be adjacent.

I think this is a good change. I personally heartily dislike drive by emagging and the point of the emag isn't to make borgs have fun.
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#26
I'd personally rather have it open the head compartment,  because as 444 explained: Removing the power cell doesn't actually disassemble a borg, it just leaves them in limbo in a state where they can't do anything at all. I guess if they're dead they can't do anything, but you could always just respawn at least. Also, having an easy way to stop borgs from bodyblocking or constantly attempting to interrupt your actions would be nice, and removing their powercell doesn't do that. A 2-click kill is tough, but it also makes borgs think before deciding to try and bodyblock a bad guy. The threat of being (nearly)instantly disassembled acts as a very strong deterrent and would probably be enough of a threat on its own to prevent borgs from trying to be the hero when times get tough.
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#27
(04-28-2025, 01:26 PM)RubberRats Wrote: Finally got around to making it open the chest compartment instead of the head compartment. Not sure what the ideal solution would be, but it would be very easy to change back.

I feel that should have been a different, competing, PR and not a change to the initial one. That kinda runs into the problem of discussion getting blurred together by the PR changing entirely.
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#28
(04-29-2025, 05:58 AM)Solenoid Wrote: I'd personally rather have it open the head compartment,  because as 444 explained: Removing the power cell doesn't actually disassemble a borg, it just leaves them in limbo in a state where they can't do anything at all. I guess if they're dead they can't do anything, but you could always just respawn at least. Also, having an easy way to stop borgs from bodyblocking or constantly attempting to interrupt your actions would be nice, and removing their powercell doesn't do that. A 2-click kill is tough, but it also makes borgs think before deciding to try and bodyblock a bad guy. The threat of being (nearly)instantly disassembled acts as a very strong deterrent and would probably be enough of a threat on its own to prevent borgs from trying to be the hero when times get tough.

Removing the brain doesn't dissasemble the borg either, emag(with it opening chest)>screwdriver>wrench>remove head will however.
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#29
(04-29-2025, 01:59 PM)JORJ949 Wrote:
(04-29-2025, 05:58 AM)Solenoid Wrote: I'd personally rather have it open the head compartment,  because as 444 explained: Removing the power cell doesn't actually disassemble a borg, it just leaves them in limbo in a state where they can't do anything at all. I guess if they're dead they can't do anything, but you could always just respawn at least. Also, having an easy way to stop borgs from bodyblocking or constantly attempting to interrupt your actions would be nice, and removing their powercell doesn't do that. A 2-click kill is tough, but it also makes borgs think before deciding to try and bodyblock a bad guy. The threat of being (nearly)instantly disassembled acts as a very strong deterrent and would probably be enough of a threat on its own to prevent borgs from trying to be the hero when times get tough.

Removing the brain doesn't dissasemble the borg either, emag(with it opening chest)>screwdriver>wrench>remove head will however.

Won't it still turn them into a ghost instead of having them get stuck in their body at least? I thought removing the brain of a controlled borg would disassemble them, but I don't really take apart borgs much outside of using a toolbox.
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#30
(04-29-2025, 05:58 AM)Solenoid Wrote: I'd personally rather have it open the head compartment,  because as 444 explained: Removing the power cell doesn't actually disassemble a borg, it just leaves them in limbo in a state where they can't do anything at all. I guess if they're dead they can't do anything, but you could always just respawn at least. Also, having an easy way to stop borgs from bodyblocking or constantly attempting to interrupt your actions would be nice, and removing their powercell doesn't do that. A 2-click kill is tough, but it also makes borgs think before deciding to try and bodyblock a bad guy. The threat of being (nearly)instantly disassembled acts as a very strong deterrent and would probably be enough of a threat on its own to prevent borgs from trying to be the hero when times get tough.
But opening chest compartment allows people to rogue them with law linker without robotics access. Opening the head compartment does nothing much, but to kill. Sure this interaction will likely to be used to "kill" or "remove' cyborgs, but there are more interaction with the chest compartment that the head doesn't have.
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