04-21-2025, 03:26 PM
(This post was last modified: 04-21-2025, 03:27 PM by SomeOlFellow. Edited 2 times in total.
Edit Reason: Clarification on title
)
I'll make my points here pretty quickly.
Wraiths sometimes get the objective to ensure no more than X crew escape the station. I feel this objective is bad for roleplay servers.
Often, when you're playing an antagonist for the first time, people usually look to their basic objectives to get an idea of what to do to learn about the antagonist. The wraith, while a powerful antagonist, often can't complete this objective in an RP setting where they are expected to engage with the station and instead are forced to play in a way I feel is really not all that fun for the other players, who will more often than not call the shuttle long before the wraith can get them to be stranded anyways.
I have yet to see any wraiths complete this objective, and I doubt many people even have the skill necessary to do it, considering how hard it is to get practice with the wraith as an antagonist. It also encourages new wraiths to play in a way that likely won't be very fun for the other players trying to roleplay, as this objective promotes mass-killing.
I understand objectives are optional, but newer players often use them to give them something to do. This objective will misguide them into playing Wraith in a way that I feel is unfun for the Wraith, as it's almost impossible. It also often puts all the crew's attention on them, resulting in a quick death if they're new due to mass salting. I feel it is also unfun for other players, who are endlessly harassed by living objects while trying to roleplay and barely get to engage with the wraith directly.
This objective should be removed from RP servers for wraiths for the reasons above. I want to note that traitors and other antagonists have had the objective to "escape alone" removed for similar issues, and I feel this wraith objective should also be removed for similar reasons.
Wraiths sometimes get the objective to ensure no more than X crew escape the station. I feel this objective is bad for roleplay servers.
Often, when you're playing an antagonist for the first time, people usually look to their basic objectives to get an idea of what to do to learn about the antagonist. The wraith, while a powerful antagonist, often can't complete this objective in an RP setting where they are expected to engage with the station and instead are forced to play in a way I feel is really not all that fun for the other players, who will more often than not call the shuttle long before the wraith can get them to be stranded anyways.
I have yet to see any wraiths complete this objective, and I doubt many people even have the skill necessary to do it, considering how hard it is to get practice with the wraith as an antagonist. It also encourages new wraiths to play in a way that likely won't be very fun for the other players trying to roleplay, as this objective promotes mass-killing.
I understand objectives are optional, but newer players often use them to give them something to do. This objective will misguide them into playing Wraith in a way that I feel is unfun for the Wraith, as it's almost impossible. It also often puts all the crew's attention on them, resulting in a quick death if they're new due to mass salting. I feel it is also unfun for other players, who are endlessly harassed by living objects while trying to roleplay and barely get to engage with the wraith directly.
This objective should be removed from RP servers for wraiths for the reasons above. I want to note that traitors and other antagonists have had the objective to "escape alone" removed for similar issues, and I feel this wraith objective should also be removed for similar reasons.