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make vomiting more impactful
#1
as of right now, vomiting  is  useless. it purges chems inside you, occasionally plops down the ball of half-digested food and interrupts your speech, but that's it.
i feel like it should be a bit more debilitating. realistically, you wouldn't just throw up in an instant, or while  running around, and be perfectly fine.
no idea what it should do, though, so take it more as a conversation thread for what it should do more.
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#2
(02-17-2025, 10:51 AM)RSOD Wrote: as of right now, vomiting  is  useless. it purges chems inside you, occasionally plops down the ball of half-digested food and interrupts your speech, but that's it.
i feel like it should be a bit more debilitating. realistically, you wouldn't just throw up in an instant, or while  running around, and be perfectly fine.
no idea what it should do, though, so take it more as a conversation thread for what it should do more.

the chem purge and stuff is realistic, I enjoy that a lot- I think in terms of adding to drawbacks... a small stun or knockdown might be possible doable without being completely overwhelming or annoying. like a 1 to 3 second stun at best. or potentially, to be slightly more annoying, randomly/rarely knocking you down as if to wind you. 

in my opinion, this would make the most sense in terms of realism. IRL vomitting usually will make things better for you in the long term but in the short term make you feel bad! so an immediate stun of some sort upon vomitting while keeping the chem purge might do it? obv this is just my first thoughts.

also if this were to be done, there could be an update to the Mass Emesis gene making it so you have to synchronize it to prevent the stun from occurring
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#3
perhaps having vomiting give a temporary max stamina penalty or draw a decent chunk of stamina could also be done, if stuns seem a bit too far-fetched
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#4
I feel like stuns would be a bit much, with how easy it is to force someone to be constantly vomiting, with stuff like port-a-puke, or even just that one medical chemical that makes you vomit. Instead, maybe vomiting takes some stamina (around 30 seems fine, that's around the amount of stamina you usually lose when you get hit in combat), and it also deals some minor burn (since vomit is acid, and IRL vomiting too much can cause ulcers).
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#5
(02-18-2025, 06:47 PM)Angel Wrote: I feel like stuns would be a bit much, with how easy it is to force someone to be constantly vomiting, with stuff like port-a-puke, or even just that one medical chemical that makes you vomit. Instead, maybe vomiting takes some stamina (around 30 seems fine, that's around the amount of stamina you usually lose when you get hit in combat), and it also deals some minor burn (since vomit is acid, and IRL vomiting too much can cause ulcers).

a burn damage per vomit could work and that would still give cause for mass emesis synchronizing, the big issue with stamina loss is if you just dont have any stamina when you vomit youd still need a drawback or its a non-issue again
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#6
(02-18-2025, 06:47 PM)Angel Wrote: I feel like stuns would be a bit much, with how easy it is to force someone to be constantly vomiting, with stuff like port-a-puke, or even just that one medical chemical that makes you vomit. Instead, maybe vomiting takes some stamina (around 30 seems fine, that's around the amount of stamina you usually lose when you get hit in combat), and it also deals some minor burn (since vomit is acid, and IRL vomiting too much can cause ulcers).
Stamina would be nice. The burn damage should be very little or none considering how common vomiting is.

(02-19-2025, 02:34 AM)xenomni Wrote: a burn damage per vomit could work and that would still give cause for mass emesis synchronizing, the big issue with stamina loss is if you just dont have any stamina when you vomit youd still need a drawback or its a non-issue again

You can go into negative stamina, and if you do you fall while walking
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#7
(02-18-2025, 06:47 PM)Angel Wrote: I feel like stuns would be a bit much, with how easy it is to force someone to be constantly vomiting, with stuff like port-a-puke, or even just that one medical chemical that makes you vomit. Instead, maybe vomiting takes some stamina (around 30 seems fine, that's around the amount of stamina you usually lose when you get hit in combat), and it also deals some minor burn (since vomit is acid, and IRL vomiting too much can cause ulcers).

I feel like 30 would be too much as its still 3x base stamina regen, and that would make porta puke op because you would make others puke around too often to be able to do anything, I'd say about 15 would be good as its still higher then base regen, but its low enough that it wouldn't buff porta puke too much
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#8
portapuke could be exempt to this? regardless, i think 15-20 stamina is an alright drawback. i'd say a mild slowdown could occur too? still lets you move faster than combat stagger but slower than regular speed
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#9
Could just make you dizzy, stumble around a few steps. Which, if you just vomited, could lead you to tripping and falling in the puddle you create.

In fact, have lying down deplete the dizziness faster. You feel sick, lying down should make you feel better, and you can still crawl. Who hasn't crawled when sick and throwing up because it was easier than walking?
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#10
We already had a LONG DISCUSSION on this before and we came out that it should do a minor stun.
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#11
(02-20-2025, 02:38 AM)Kotlol Wrote: We already had a LONG DISCUSSION on this before and we came out that it should do a minor stun.

I thought I was going crazy, wasn't it pretty recent too? I can't spot the thread, I planned to link it in.

To be clear I don't think that doesn't mean people can't discuss this, but I think it's got some pretty relevant comments in it, from devs too.
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#12
(02-20-2025, 02:38 AM)Kotlol Wrote: We already had a LONG DISCUSSION on this before and we came out that it should do a minor stun.

I'm personally not a fan of the stun suggestion because stuns means you drop whatever you're holding, and as previously said, it is far too easy to make someone vomit. Inject them with ipecac, which fits on hypo sprays, and now they will be vomiting for ages, if vomiting would cause stuns that also means they will be basically unable to do proper combat, and trying to use any weapon would lead to getting stunned by the vomit and dropping it. Essentialy, hypospraying sec offs with ipecac would make an incredibly easy way to take them out of combat.  I really like frank's suggestion of the dizziness, i guess vomiting could cause misstep? that way its really hard to chase someone if you're vomiting, and it imitates nausea, but it also does not make you defenseless like stuns.
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#13
i don't want a stun, because, as mentioned, will drop your items, which is incredibly annoying for just some food poisoning / ipecac. a slowdown or dizziness / misstep is a lot better of a compromise than "lay on the floor and drop all your items every 5-10 seconds". and if people don't want to deal with slowdowns or dizziness, at least it'll make promethazine worth making and keeping around.
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#14
(02-20-2025, 06:58 AM)Lefinch Wrote:
(02-20-2025, 02:38 AM)Kotlol Wrote: We already had a LONG DISCUSSION on this before and we came out that it should do a minor stun.

I thought I was going crazy, wasn't it pretty recent too? I can't spot the thread, I planned to link it in.

To be clear I don't think that doesn't mean people can't discuss this, but I think it's got some pretty relevant comments in it, from devs too.

This one i believe: https://forum.ss13.co/showthread.php?tid=23272
It verted more on the sound design of it rather than being purely about mechanics though.
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#15
Oh true too, but thanks for finding it, it at least has some relevance to this discussion so appreciate it being tagged in too!
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