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QoL and RP
#1
I'm an avid user of the clipboard, especially as security. I keep a full clipboard to keep all cases and the evidence neatly organised. Sometimes it's hard to keep up with all the names of antags we're after and what all their crimes are about. 
This is a minor thing, but I would really appreciate if we could drag the paper bin onto a clipboard to transfer all the paper into it instead of one by one. I have some ping issues so sometimes my clicks don't grab a paper and it just takes that small infuriating bit of time more.

Speaking of security, I prefer not knowing antags, I enjoy working cases and finding out what's happened and what is going on.
Would it be feasable that the dead chat is opt-in? I've had rounds when I'd die and get spoilered in the deadchat, i.e. "Antag Joe just ruck scanned the c-sabers", "There's like 4 of them armed to the teeth about to storm security".

Vampire's Glare ability being too loud. On most rounds, there's a couple of security officers that keep patrols up. I personally very rarely roll antag (by my choice) even rarer do I roll vampire. I encounter this as an officer on patrol. On one hand, I don't want to expose a vampire too early and deny them a chance of having a good antag round but also on the other hand I don't want to leave the victim who might not be scanned to basically have a game over and maybe miss out on whatever they've been working towards. 
I personally believe that most antags that have a sound cue on their abilities should have them at a lower volume at least. Security is well equipped to deal with most unless they get enough DNA/blood/electricity and so on. Obvious cues shifts the tide in the hands of security and only antags that we encounter at 'higher levels' is players that are already knowledgeable and capable. 

Last but not the least, ambient sounds. I would like to hear some random things as I patrol the station. Maybe some more machine whirring, creaks in maints, maybe small rocks hitting the station, after all, we're in space. If there isn't a song or an ad being played by the host the station can be eerily quiet unless you're talking to someone. 


TL;DR: Drag paper to clipboards, optional dead-chat on death, slightly quieter antag sound cues and ambient sounds.
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#2
300% agree with all of this! Vampire's glare in particular is audible from so far away you'd think it's an explosion. I understand that vampire is a rather old antagonist and that it comes with it's own outdated design decisions, but I can't imagine glare being quieter would be too dramatic of a change.

With regards to the ambient sounds, I actually found out after nearly two YEARS of playing that there ARE ambient noises that play on occasion, but my ambient noise volume was set to around 10 when the default is 100. I'm not sure if i made this change manually. Might be worth checking if you've got the same problem! I would love more ambient noises, though!
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#3
optional deadchat would be tons helpful, perhaps a button that toggles hearing ghosts that starts off disabled and you can turn it on.
also yeah, vamp's glare is incredibly loud, i wouldn't mind it getting a bit quieter.
more ambient noises would be great, i'm sure i've heard one or two but none that really fit the spaceship properly. any room near the engine should have a small hum, but just having more sounds play more often would really help.
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#4
I am fine with a "NO SPOILER TOGGLE" in dead mode.
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#5
most of the existing ambient sounds feel like they are more designed to spook people instead of regular space station chatter and noises you would expect to hear on a busy heavily populated space station I would like to hear more "normal" sounds
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