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Ideas of questionable quality
the Tom and Jerry scream should be added as an option for your scream sound effect.
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(10-22-2024, 07:40 AM)klushy225 Wrote: the Tom and Jerry scream should be added as an option for your scream sound effect.

Mousetrap jumpscare scream.
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(10-18-2024, 07:15 PM)Mouse Wrote: New mutation: Audiovisual Kinetics

Whenever you punch someone a sound effect (BIFF! POW! THUD!) appears.  Wearing the batsuit grants this.

I like this one. We already do something similar with skateboard tricks
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clownfish should be in the clown shoes fishing pool
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a mindhack cloning module alternative. alternatvely, an emagged cloning console produces a similar effect:

Sleeper agent cloning module. 5 minutes after cloning someone, that person will get a sleeper agent popup and antag status. At the same time, the module becomes visible in a similar way to a mindhack cloning module. IE affecting the cloning pod. Anyone cloned between the time it was first installed and until it is removed will also have the similar sleeper agent status. Once removed, it is destroyed similar to zipties.

This makes tactical use of the cloner (and efficient cloning if you are the culprit) more engaging. If you can time it righ tyou can pop out 3-4 sleeper agents before the module is detected, and then security is left with trying to track down the people who were cloned before they either escape or discover their antag status.

The fact the pod is only revealed after one sleeper agent has been created (at least) makes it a non-0 waste of TC in the same way many mindhack cloning modules are.
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Battler job xp
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inserting a completed Agent Card into an unlocked spy or traitor PDA that you own will change the name of the PDA to the name displayed on the agent card.
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Ultrarealistic Sticker Printer + cartridge, 3tc/2tc
Limited to staffie, detective, clown.
Functions similarly to a spy camera - being able to cycle two modes - Regular and Sticker.
Regular mode acts like a normal polaroid camera, but has no film limit and doesnt consume film inserted.

Sticker mode replaces pictures taken with a sticker with the same name and icon as the item or character under the cursor when taking the picture.
These stickers will have the sprite and inspect text of the photographed item, but will once placed be unable to be picked up, similar to stickers, only removable by Acetone. Additionally, when stuck to players, stickers of items will cause that players sprite to look as if they are wearing the item. (Sticker of an active cyalume saber will cause a cyalume saber sprite to appear on the player it is stuck to, as if they were holding one). Clothing stickers will similarly cause the players sprite to look as if they are wearing that item of clothing.

Stickers of large objects will always appear centered on the tile they are stuck to, to make detection harder and precision placement not a requirement.

Camera comes with 6 charges, with additional cartridges requiring additional tc investment, at a reduced price

Its like a less lethal chameleon bomb that can also replicate player sprites.

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Transparent Jumpsuit option in the chameleon jumpsuit options.

Functions similarly to the traitor bladed gloves, in which it does not appear on a layers inspect text.

Would make pretending to be a monkey more viable, giving access to two invisible pocket slots. Alternatively, equipping a monkey costume as a monkey hides any non outer clothing and disguises the fact it is a monkey suit.
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An alternative talk hotkey (alt t?) that causes no typing indicator to appear over a players sprite when they are typing whilst using it.

This would allow players to talk whilst in bushes, pretending to be a monkey, or use typed emotes without the overcharacter sprite giving it away

(how often have you *deathgasped* and had two seconds of a typing indicator over your sprite making it entirely obvious.)
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(11-06-2024, 07:17 AM)NOOT Wrote: An alternative talk hotkey (alt t?) that causes no typing indicator to appear over a players sprite when they are typing whilst using it.

This would allow players to talk whilst in bushes, pretending to be a monkey, or use typed emotes without the overcharacter sprite giving it away

(how often have you *deathgasped* and had two seconds of a typing indicator over your sprite making it entirely obvious.)

You can always just put the stuff in the command bar
typing 'say "entertexthere" ' (or whatever the format is) is the same as using the text box
works with custom emotes too
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A button that, when I push it, I can spawn a mob of some sort that roughs someone up a bit. Like how the gib shark works, but just damages them until crit or some fixed amount and then despawns.

Sometimes I want to send a message, but I don't want that message to be gibbing, simply maiming.
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(Yesterday, 11:06 AM)kyle2143 Wrote: A button that, when I push it, I can spawn a mob of some sort that roughs someone up a bit. Like how the gib shark works, but just damages them until crit or some fixed amount and then despawns.

Sometimes I want to send a message, but I don't want that message to be gibbing, simply maiming.

I call it: "The rat pile that eat kenny's corpse in the old south park episodes."
Remember those Rats always appearing out of nothing eating the corpse or dragging them off? It's that but for the living.
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(Yesterday, 11:06 AM)kyle2143 Wrote: A button that, when I push it, I can spawn a mob of some sort that roughs someone up a bit. Like how the gib shark works, but just damages them until crit or some fixed amount and then despawns.

Sometimes I want to send a message, but I don't want that message to be gibbing, simply maiming.

it should be the penultimate enemy in Punch Out
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(Yesterday, 11:06 AM)kyle2143 Wrote: A button that, when I push it, I can spawn a mob of some sort that roughs someone up a bit. Like how the gib shark works, but just damages them until crit or some fixed amount and then despawns.

Sometimes I want to send a message, but I don't want that message to be gibbing, simply maiming.
Goose
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