11-04-2013, 12:36 PM
Alright, let me shoot these ideas out at you really quick so you know what I'm talking about up front:
1) Get rid of the [Name] part of [Name]'s Left/Right Arm/Leg
2) Attach the fingerprint of the owner to the disembodied arm so that you can scan for the owner
3) Let robotic limbs be emaggable
Alright, so, let's be honest, if you came up to a trash bin full of random limb bits you wouldn't be able to tell the owner of that arm by sight, even with subtle skin tone clues. It also kindof bothers me that whenever i accidentally blow my arm off as a traitor miner, despite the fact i'm not wearing any ID and am an "unknown", my ARM still has my name and suddenly my identity is revealed.
So let's get rid of the names on the limbs! I think this is a good idea for the following reasons:
○ Powers up some spells/effects that cause explosions. If someone fireballs off a horde of people's limbs, they're all unlabeled right/left arms and there's a bit of confusion as to whose arm goes with whom. If you let them fingerprint scan the arms for their name, that lets people process limb reattachment reliably, but more slowly unless...
○ they get a robotic limb. This gives robotics more interaction with the crew as a whole and more to do on a round where people don't want to be borged. If you let people emag robot limbs, the limbs would be "free" from the laws of the person controlling it; they'd perform random actions, pick up/throw/drop nearby items, and possibly even try to strangle you. They would also spark occasionally to let you know something's up (and also ignite nearby flammables :B)
○ Not only that, but, barring the emagging thing, not attaching the names to a limb and automatically placing the fingerprint of the owner on it is probably an exceptionally easy thing to code and will have what i believe is a mostly positive impact on the game for little effort.
1) Get rid of the [Name] part of [Name]'s Left/Right Arm/Leg
2) Attach the fingerprint of the owner to the disembodied arm so that you can scan for the owner
3) Let robotic limbs be emaggable
Alright, so, let's be honest, if you came up to a trash bin full of random limb bits you wouldn't be able to tell the owner of that arm by sight, even with subtle skin tone clues. It also kindof bothers me that whenever i accidentally blow my arm off as a traitor miner, despite the fact i'm not wearing any ID and am an "unknown", my ARM still has my name and suddenly my identity is revealed.
So let's get rid of the names on the limbs! I think this is a good idea for the following reasons:
○ Powers up some spells/effects that cause explosions. If someone fireballs off a horde of people's limbs, they're all unlabeled right/left arms and there's a bit of confusion as to whose arm goes with whom. If you let them fingerprint scan the arms for their name, that lets people process limb reattachment reliably, but more slowly unless...
○ they get a robotic limb. This gives robotics more interaction with the crew as a whole and more to do on a round where people don't want to be borged. If you let people emag robot limbs, the limbs would be "free" from the laws of the person controlling it; they'd perform random actions, pick up/throw/drop nearby items, and possibly even try to strangle you. They would also spark occasionally to let you know something's up (and also ignite nearby flammables :B)
○ Not only that, but, barring the emagging thing, not attaching the names to a limb and automatically placing the fingerprint of the owner on it is probably an exceptionally easy thing to code and will have what i believe is a mostly positive impact on the game for little effort.