03-05-2024, 05:10 PM
an idea i had. perhaps ive been playing too much wow, xiv, overwatch or most any game these days that has events designed to sink their claws into people. they're usually pretty sinister with how they do it but unlike those games there's no concern about monetization, player counts and figures and all of that nonsense
so to begin i'll cover a few topics such as what i even mean or would want to see from this and also how i think they would be best implemented.
1) What do I even mean by "MMO-Like Seasonal/Holiday/FOMO Events"?
essentially these are time limited events have some kind of fun reward tied in for completing them. typically cosmetics and things of that nature. they may be cycled in and out as needed, or brought back yearly with new/different/the same rewards.
2) What would you even have to do???
another toughie. especially since you have to consider on roleplay that you don't want people just focus on getting their rewards rather than play like they're meant to. i think one way around this problem would be to possibly have progress tied to job objectives. do your job, make progress, bing boom bam. but perhaps there could be other things to encourage showing the more obscure and weird stuff like telescience areas, or even going about to trigger a disaster round. perhaps on classic the objectives could be a little more free-form since classic is classic and all that. mentors have perms to plan and then run events once they're approved so perhaps this could be an avenue worth considering.
3) The dreaded "FOMO" and how to counter it
the dreaded fomo. the fear of missing out. i absolutely hate it. but there could be a few ways to circumvent it. like mentioned above, the events could be re-ran at the admin's discretion. they could be loosely scheduled at certain times. there could even be a spacebux purchase that would allow you to progress on your own terms at an xyz date after the event concludes. i understand not everybody would want to feel pressured to log in and play, and people have commitments that wouldn't allow them to play during xyz time. that's fair. ideally there should be a way for everybody to experience it for themselves.
4) What would I get for participating???
mostly just cosmetic rewards and things of that nature. jumpsuit skins, gear reskins, etc. only issue is that this would rely on the kindness and generosity of spriters to create new assets for these, or possibly repurpose the deluge of assets that might have been long since dummied out or removed or had just never been implemented.
with these covered i think it would be a snap to implement events that are player friendly, don't disrupt the main gameplay loop
so to begin i'll cover a few topics such as what i even mean or would want to see from this and also how i think they would be best implemented.
1) What do I even mean by "MMO-Like Seasonal/Holiday/FOMO Events"?
essentially these are time limited events have some kind of fun reward tied in for completing them. typically cosmetics and things of that nature. they may be cycled in and out as needed, or brought back yearly with new/different/the same rewards.
2) What would you even have to do???
another toughie. especially since you have to consider on roleplay that you don't want people just focus on getting their rewards rather than play like they're meant to. i think one way around this problem would be to possibly have progress tied to job objectives. do your job, make progress, bing boom bam. but perhaps there could be other things to encourage showing the more obscure and weird stuff like telescience areas, or even going about to trigger a disaster round. perhaps on classic the objectives could be a little more free-form since classic is classic and all that. mentors have perms to plan and then run events once they're approved so perhaps this could be an avenue worth considering.
3) The dreaded "FOMO" and how to counter it
the dreaded fomo. the fear of missing out. i absolutely hate it. but there could be a few ways to circumvent it. like mentioned above, the events could be re-ran at the admin's discretion. they could be loosely scheduled at certain times. there could even be a spacebux purchase that would allow you to progress on your own terms at an xyz date after the event concludes. i understand not everybody would want to feel pressured to log in and play, and people have commitments that wouldn't allow them to play during xyz time. that's fair. ideally there should be a way for everybody to experience it for themselves.
4) What would I get for participating???
mostly just cosmetic rewards and things of that nature. jumpsuit skins, gear reskins, etc. only issue is that this would rely on the kindness and generosity of spriters to create new assets for these, or possibly repurpose the deluge of assets that might have been long since dummied out or removed or had just never been implemented.
with these covered i think it would be a snap to implement events that are player friendly, don't disrupt the main gameplay loop