02-17-2024, 04:46 AM
Secbots (the beepsky kind, not the guardbuddy kind) are, in my opinion, pretty noticibly old and a bit clunky in some ways. We were chatting about it in the discord's RP channel, so I've put my thoughts into a suggestion post to see if anyone else has ideas.
My thoughts are:
My thoughts are:
- Better indication of damage dealt. Could include some damage states, and bullets that hit them shouldn't pass overhead.
- Nerf beepsky specifically. It doesn't have to be massive, I just think his faster speed can almost appear instant on higher ping.
- Remove the cargo bot crate and make bot construction something you need robotics equipment for, and not QM stuff. I think making bots should exclusively be a robotics thing, and the amount of secbots you can get by way of cargo is nutty.
- Make the no-patrol option not sit still and instead patrol within the immediate department.
- Main point of discussion in the discord, give secbots a warmup to going arrest mode. They could perhaps harass or point at antags for a little while before going full arrest on them.