Posts: 33
Threads: 4
Joined: Jan 2021
BYOND Username: swinglow20
Character Name: Avery Alekseev/at-L.A.S.
I've been wrestling with this concept for a while, and I've finally put together a design document to hammer out the details, but essentially this project aims to add a "Boss critter" to the game. This project was directly inspired by S.W.O.R.D. but the goal of the project is to tone down the boss's destructive capability and fine tune the combat experience players would face. You can find the rough concept design doc here:
https://hackmd.io/@swinglow20/Hkax1-iEp
I would love to hear some ideas or suggestions, as there is a ton to think about for a project of this scope.
Posts: 104
Threads: 26
Joined: Nov 2022
BYOND Username: BigJanusJops
Character Name: The Alderman and Enrico Friendly
I enjoy this idea - it's super metal. I would enjoy more odd boss-like antagonists in general as well, something not as stationary as the blob or real time strategy as the flock, or solely collective like revs.
I haven't seen how big the ancient would be, but I'm imagining it being able to get both robots from the lava moon, and assimilate crew. Maybe a very reasonable cooldown, but the image of a hulking death robot is fun, and deserves to be explored.
Posts: 33
Threads: 4
Joined: Jan 2021
BYOND Username: swinglow20
Character Name: Avery Alekseev/at-L.A.S.
A new sprite I worked on to try and revive this project
Posts: 6
Threads: 2
Joined: Jun 2024
BYOND Username: Oblivisteam
Character Name: Rolf Shepherd, Operative Hyena
I'd absolutely LOVE more mid-round antags and events. This reminds me of the SWORD drone but toned down to a manageable level, which seems like it could be fun for a mid-to-high pop station. Something for the crew to rally against and get their murderous tendencies out with. Also the sprite is fantastic, really well done. It fits the aesthetic of "strong Silicon invader" perfectly, in my book.