07-01-2023, 07:37 AM
I've been thinking about implementing this for a while now, seen the idea from a different server, though it was really neat and wanted to iterate on a variant for Goon.
I put together a quick summary of what it is, how it works, etc.
Personal AI (PDA Liaison / PDAI)
Why is this a good idea?
This will open a new avenue of silicon players that don't mind the additional restrictions forced on them. My goal was to create something that could largely be used for RP, but still have one or two unique features that separate it from a regular cyborg. I'd imagine situations where, for instance, a detective would want to scan forensics on a room and would ask his AI buddy "Hey, can you grab the prints off this door?". Or a PAL of a doctor quickly checking for puritan when a corpse comes in. It would essentially serve as a means to utilize PDA functions more fluidly with the help of another player, while also engaging in the fantasy of having a buddy around.
The reason why I want them tied to a law rack should be apparent, with personal AIs it's a slippery slope to self-antag easily, so while I want them to listen to the orders of their owner at the highest priority, that should not mean they should be able to facilitate the death of someone else, be it by bolting doors in a room without oxygen, etc. The reason they are tied to the first ID is so that they still recognize their owner without ID, or if an antag steals the captain's spare. To help solidify this, they are only able to open doors that the owner has access to, meaning you cannot break into somewhere you wouldn't be able to, but you can say "Buddy, could you close the door for me?".
Because being tied to a PDA could be boring, especially if the respective player goes SSD or the PDA gets lost, PALs have the ability to spawn a hologram critter of their choosing to explore with. This critter is non-corporeal, it will not be able to interact with anything or anyone, but will allow the PAL to get past doors or communicate with players that are farther away from the PDA. This will also facilitate RP potential.
Lastly, PDAs can have different visual filters for them. This is something that could be tied to modules as well, but essentially it would further help them be useful to their owner by spotting potentially dangerous reagents and seeing invisible people or hurt people.
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Anyhow, this is an early idea, any and all feedback is welcome, suggestions, balance concerns, personal opinions etc.
I put together a quick summary of what it is, how it works, etc.
Personal AI (PDA Liaison / PDAI)
- Personal AIs (PALs for short) are, in essence, "mini-silicon" that live inside a PDA.
- PALs are created by inserting a Spontaneous Intelligence Creation Core into your PDA.
- Once the core is inside the PDA, much like other silicons, it requires a player to join the round as a PAL.
- Once the core is inside the PDA, much like other silicons, it requires a player to join the round as a PAL.
- PALs are registered to the first ID that is slotted into the PDA.
- PAL ownership can be overridden by ejecting the core and using a multitool on it.
- PAL ownership can be overridden by ejecting the core and using a multitool on it.
- PALs follow the standard law rack, but with an additional 4th law.
- "You must obey orders given to you by <owner_name>, except where such orders would conflict with the First Law.
This law overrides the Second Law."
- "You must obey orders given to you by <owner_name>, except where such orders would conflict with the First Law.
- PALs have the innate ability to communicate on General and Silicon radio.
- PALs gain additional radio channel access depending on their slotted module.
- PALs gain additional radio channel access depending on their slotted module.
- PALs inherit their access rights from the ID that is slotted inside the PDA.
- PALs are able to execute any and all functions from their respective PDA. Security PDA for forensics, Medical PDA for medical records, etc.
- PALs have the ability to switch their visual filter corresponding to existing vision filters, SecHUD, ProDoc, Thermal, etc.
- These applications are only visible for the PAL. They need to communicate with the player.
- These applications are only visible for the PAL. They need to communicate with the player.
- PALs can take on a non-corporeal form of a critter.
- This can be used to extend the field of vision. The critter cannot physically interact with any objects and dies upon receiving any kind of damage.
- If the critter dies, the PAL returns back to the PDA.
- This can be used to extend the field of vision. The critter cannot physically interact with any objects and dies upon receiving any kind of damage.
Why is this a good idea?
This will open a new avenue of silicon players that don't mind the additional restrictions forced on them. My goal was to create something that could largely be used for RP, but still have one or two unique features that separate it from a regular cyborg. I'd imagine situations where, for instance, a detective would want to scan forensics on a room and would ask his AI buddy "Hey, can you grab the prints off this door?". Or a PAL of a doctor quickly checking for puritan when a corpse comes in. It would essentially serve as a means to utilize PDA functions more fluidly with the help of another player, while also engaging in the fantasy of having a buddy around.
The reason why I want them tied to a law rack should be apparent, with personal AIs it's a slippery slope to self-antag easily, so while I want them to listen to the orders of their owner at the highest priority, that should not mean they should be able to facilitate the death of someone else, be it by bolting doors in a room without oxygen, etc. The reason they are tied to the first ID is so that they still recognize their owner without ID, or if an antag steals the captain's spare. To help solidify this, they are only able to open doors that the owner has access to, meaning you cannot break into somewhere you wouldn't be able to, but you can say "Buddy, could you close the door for me?".
Because being tied to a PDA could be boring, especially if the respective player goes SSD or the PDA gets lost, PALs have the ability to spawn a hologram critter of their choosing to explore with. This critter is non-corporeal, it will not be able to interact with anything or anyone, but will allow the PAL to get past doors or communicate with players that are farther away from the PDA. This will also facilitate RP potential.
Lastly, PDAs can have different visual filters for them. This is something that could be tied to modules as well, but essentially it would further help them be useful to their owner by spotting potentially dangerous reagents and seeing invisible people or hurt people.
---
Anyhow, this is an early idea, any and all feedback is welcome, suggestions, balance concerns, personal opinions etc.