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Adding amputated leg items
#16
(05-07-2023, 07:36 AM)NanoDano Wrote: Time to put a chainsaw on my leg and slide around the station

Yes. I wanna go full Turbo Overkill
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#17
Would have to be limited to a selection of items, the balance implications are huge
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#18
(05-22-2023, 01:21 AM)Cal Wrote: Would have to be limited to a selection of items, the balance implications are huge

Yup, totally agree. In fact like we mentioned, you shouldn't even be able to use most of the items, they'd just be stuck to your leg as any limb, so it'd be even worse than getting them attached to your arm. But programming some unique interactions with a few items (mops, chainsaws, crowbars) seems alright.
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#19
Again if you do something like chain saws or crowbars they will fall under the "Klutzy" walk catagory.

Litterly I put 3 under the example of CHAINSAW LEGS XD

But some items are just imconpatiable.

Some work perfectly, others will slow you down and the 3rd basicly makes you a klutzy wobbly clown that falls over a lot and is slow.
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#20
Put this in good ideas thread as it has been added following the PR
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