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Set securitrons to auto-patrol by default
#1
Beepsky always goes back on patrol if you hide away or are arrested, allowing for a fun get around to being chased. Securitrons have auto-patrol turned off though, so that one spawned in a specific area sticks around there.

Personally, I'd prefer ALL securitrons to be set to auto-patrol by default, even ones spawned as a feature of the map and not made by a player. I can see that maybe being contentious so just making newly-built securitrons be set to auto-patrol at least would be nice.

(I made a bug report (#12623) on this thinking it was a bug and not just part of the settings, not sure how to go about getting that closed.)
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#2
It might be like that so if you want to make a securitron for a specific area you don't then have to immediately chase it down to turn off its autopatrol so you can drag it to where you need it; and let me tell ya, clicking and turning off a patrolling securitron is harder than it looks, and only sec and captain have securitron control in their pda

Personally I make a named securitron as one of my sec characters to patrol security, it would be a little annoying to have to then chase him down cause he wants to go patrol the entire station instead.

Round spawn securitrions though? Absolutely, only makes sense; though you could also ask AI to set them to autopatrol
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#3
both of these sound like reasonable defaults that are much harder to change post deployment. maybe pulsing the assembly (same step where you name them before creation) with a multitool could swap between these two options?
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#4
(04-27-2023, 07:30 AM)CalliopeSoups Wrote: Beepsky always goes back on patrol if you hide away or are arrested, allowing for a fun get around to being chased. Securitrons have auto-patrol turned off though, so that one spawned in a specific area sticks around there.

Personally, I'd prefer ALL securitrons to be set to auto-patrol by default, even ones spawned as a feature of the map and not made by a player. I can see that maybe being contentious so just making newly-built securitrons be set to auto-patrol at least would be nice.

(I made a bug report (#12623) on this thinking it was a bug and not just part of the settings, not sure how to go about getting that closed.)

I will actually cry. Maps with high amounts of securitrons like donut 3 and cogmap 1 are pretty much a constant run-in with securitrons if they are set to patrol, and a fair amount of maps only have beepsky.
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#5
(04-27-2023, 05:00 PM)PHLiao Wrote:
(04-27-2023, 07:30 AM)CalliopeSoups Wrote: Beepsky always goes back on patrol if you hide away or are arrested, allowing for a fun get around to being chased. Securitrons have auto-patrol turned off though, so that one spawned in a specific area sticks around there.

Personally, I'd prefer ALL securitrons to be set to auto-patrol by default, even ones spawned as a feature of the map and not made by a player. I can see that maybe being contentious so just making newly-built securitrons be set to auto-patrol at least would be nice.

(I made a bug report (#12623) on this thinking it was a bug and not just part of the settings, not sure how to go about getting that closed.)

I will actually cry. Maps with high amounts of securitrons like donut 3 and cogmap 1 are pretty much a constant run-in with securitrons if they are set to patrol, and a fair amount of maps only have beepsky.

I'm still not a fan of how it is now, I know you play jailbird, would you have any improvements you'd want?

Maybe we can standardise the amount of regular securitrons on each station. Personally I think just beepsky gets things done on most maps that aren't huge. Then if people want a securitron to stick around them they have to ask for one to be made which means more job interaction.
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#6
(04-27-2023, 01:20 PM)BadShot Wrote: It might be like that so if you want to make a securitron for a specific area you don't then have to immediately chase it down to turn off its autopatrol so you can drag it to where you need it; and let me tell ya, clicking and turning off a patrolling securitron is harder than it looks, and only sec and captain have securitron control in their pda

Personally I make a named securitron as one of my sec characters to patrol security, it would be a little annoying to have to then chase him down cause he wants to go patrol the entire station instead.

Round spawn securitrions though? Absolutely, only makes sense; though you could also ask AI to set them to autopatrol
You know with a sec PDA you can set it to guard a specific area if you
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