03-29-2023, 04:24 AM
Wait NT has a rival company? No of course not silly, it's a Syndicate Sponsored Start-up company!
These lil companies and their tiny stations started working in your stations sector and is trying to cut into your profits!
So best hope your crew of 60 is more compitent then their crew of 3-7.
So how does this work?
Basicly put... there will be a mini station where the "Start-uppers" will spawn. Similiar to the battle cruiser.
It's in it's own zone.
They got everything your standard station needs to sell products, but here's the kicker... since it's a syndicate station. They can also make illegal stuff.
Think like every traitor gear, mutant plant and such... so yes these antagonists will be working on their own station making illegal things and NT can't do anything about it... RIGHT?
Well no.. their station lacks 1 fatal flaw:
THEY HAVE NO CARGO ROUTE!
All cargo has to go via your station, including theirs. Though.. they don't have to order do they? They can also sneak onboard and steel some materials and such.
What's the start-ups goal?
Basicly beat NT at their own game. They need to make a certain amount of money while increasing the costs to NT.
It's a business vs business thing.
Alright.. let's get into the mechanics for this silly idea.
No, more summarizing and being vague. Let's get into the nitty gritty.
Basicly put you and a few others are in charge of a syndicate start-up company that provides many services.
This means you have a budget you can use to spend on orders to come in (Wich you need to pick up or steal from the NT station). Or pay triple to warp in.
Since your budget has to increase...spending more and more is probably not the way to go, so you and your fellow interns must find ways to get as much profit as possible (even stealing from NT)
So what kinda gear do you have? ...Nothing. You only have an ID, backpack with life support, PDA and ID of YOUR company. Any gear you might need to do your evil deeds has to be made. Luckily each station does start out with some smaller equipment to do your things, but certain parts and materials just have to be ordered as you do not have the blueprints or devices to fabricate such things.
So discuss with your fellow employees what you will focus on and how you will maximize profit, even if it means sabotaging NT or stealing from it.
This sounds like an advance form of Spy/thief
Yes. While Salvagers are fun and dandy... I would like to see these antags make items to sell to the black market to make a profit, but also steal from the station to sell off on the market for more profit while never blowing up cargo... cause they need it themselves.
Infact I also recommend things like "high valued items" like "xxxx's Liver is worth 10k" to give them something else to do.
What if they just stay in their station?
Well that's still for me to figure out. I do think this "Start up" needs to lack certain things to force the antags to go to the station for various things.
For example... scanning devices to get blueprints for them to make it at their own base or just stealing materials and components.
The whole point of the "Start Up" is the fact they have to go to the station for something or another to do their antagging.
What kinda gears can they make?
Only black market gear aka... traitor gear / spy/thief gear. The better the gear the more certain items they need. It's not like they will come in and plant nukes.
They basicly start with certain blueprints and fabricators to make their starting gear, but have to order more blueprints and "syndicate components" to get more options... thus the Cargo idea.
I know this idea is kinda incomplete, but I wanted to throw this concept out there and see what people think of it's initial design.
What do you guys think of a "Coorperate Battle" with the Syndicate?
I mean the syndicate has gotta get their gear from somewhere.
These lil companies and their tiny stations started working in your stations sector and is trying to cut into your profits!
So best hope your crew of 60 is more compitent then their crew of 3-7.
So how does this work?
Basicly put... there will be a mini station where the "Start-uppers" will spawn. Similiar to the battle cruiser.
It's in it's own zone.
They got everything your standard station needs to sell products, but here's the kicker... since it's a syndicate station. They can also make illegal stuff.
Think like every traitor gear, mutant plant and such... so yes these antagonists will be working on their own station making illegal things and NT can't do anything about it... RIGHT?
Well no.. their station lacks 1 fatal flaw:
THEY HAVE NO CARGO ROUTE!
All cargo has to go via your station, including theirs. Though.. they don't have to order do they? They can also sneak onboard and steel some materials and such.
What's the start-ups goal?
Basicly beat NT at their own game. They need to make a certain amount of money while increasing the costs to NT.
It's a business vs business thing.
Alright.. let's get into the mechanics for this silly idea.
No, more summarizing and being vague. Let's get into the nitty gritty.
Basicly put you and a few others are in charge of a syndicate start-up company that provides many services.
This means you have a budget you can use to spend on orders to come in (Wich you need to pick up or steal from the NT station). Or pay triple to warp in.
Since your budget has to increase...spending more and more is probably not the way to go, so you and your fellow interns must find ways to get as much profit as possible (even stealing from NT)
So what kinda gear do you have? ...Nothing. You only have an ID, backpack with life support, PDA and ID of YOUR company. Any gear you might need to do your evil deeds has to be made. Luckily each station does start out with some smaller equipment to do your things, but certain parts and materials just have to be ordered as you do not have the blueprints or devices to fabricate such things.
So discuss with your fellow employees what you will focus on and how you will maximize profit, even if it means sabotaging NT or stealing from it.
This sounds like an advance form of Spy/thief
Yes. While Salvagers are fun and dandy... I would like to see these antags make items to sell to the black market to make a profit, but also steal from the station to sell off on the market for more profit while never blowing up cargo... cause they need it themselves.
Infact I also recommend things like "high valued items" like "xxxx's Liver is worth 10k" to give them something else to do.
What if they just stay in their station?
Well that's still for me to figure out. I do think this "Start up" needs to lack certain things to force the antags to go to the station for various things.
For example... scanning devices to get blueprints for them to make it at their own base or just stealing materials and components.
The whole point of the "Start Up" is the fact they have to go to the station for something or another to do their antagging.
What kinda gears can they make?
Only black market gear aka... traitor gear / spy/thief gear. The better the gear the more certain items they need. It's not like they will come in and plant nukes.
They basicly start with certain blueprints and fabricators to make their starting gear, but have to order more blueprints and "syndicate components" to get more options... thus the Cargo idea.
I know this idea is kinda incomplete, but I wanted to throw this concept out there and see what people think of it's initial design.
What do you guys think of a "Coorperate Battle" with the Syndicate?
I mean the syndicate has gotta get their gear from somewhere.