02-07-2023, 11:38 AM
Been airing this idea out for a bit, and it seems there is a tad of interest, so here goes:
Ive been thinking about giving sleepers a bit more jazz. A random single low cost (around 1-6TC) syndicate item, anything from a mini-bible to a small gun. Stashed somewhere to find on the station as a dead-drop. Perhaps in a locker, cabinet or table drawer, or the toilet. With the item (or package) perhaps being invisible to others until the sleeper picks it up. (to prevent certain folk from searching everywhere once a sleeper event happens) And the item of course only spawned once a sleeper comes along.
The sleeper would of course get a location, and perhaps even a GPS to it.
An alternative could be to have them not have a package hidden, but instead have them say a provided code word in a specific random area. Wich would draw a lot of suspicion of course. (unless it might be a common word. so you might be able to hide it?)
The randomness of the item should still give the sleeper a lot more of the "make it up as you go" feel it has, but still give them a bit more to play with, and potentially give them new ideas or gimmicks. And of course make it feel a bit more like a undercover agent and less of "surprise you are a antag now goodluck"
It would also tie into actual sleeper agents, whom dead-drops are a common association.
It could also be a good excuse to put less... usual weapons or items into the playring. As the syndicate is more strained to keep things "secret", and might fx. send out old surplus weaponry instead.
Do come with feedback! or edits to the existing idea!
.
Yeh
Ive been thinking about giving sleepers a bit more jazz. A random single low cost (around 1-6TC) syndicate item, anything from a mini-bible to a small gun. Stashed somewhere to find on the station as a dead-drop. Perhaps in a locker, cabinet or table drawer, or the toilet. With the item (or package) perhaps being invisible to others until the sleeper picks it up. (to prevent certain folk from searching everywhere once a sleeper event happens) And the item of course only spawned once a sleeper comes along.
The sleeper would of course get a location, and perhaps even a GPS to it.
An alternative could be to have them not have a package hidden, but instead have them say a provided code word in a specific random area. Wich would draw a lot of suspicion of course. (unless it might be a common word. so you might be able to hide it?)
The randomness of the item should still give the sleeper a lot more of the "make it up as you go" feel it has, but still give them a bit more to play with, and potentially give them new ideas or gimmicks. And of course make it feel a bit more like a undercover agent and less of "surprise you are a antag now goodluck"
It would also tie into actual sleeper agents, whom dead-drops are a common association.
It could also be a good excuse to put less... usual weapons or items into the playring. As the syndicate is more strained to keep things "secret", and might fx. send out old surplus weaponry instead.
Do come with feedback! or edits to the existing idea!
.
Yeh