10-13-2022, 04:43 PM
I've been thinking about this for a while now, and it's something I wanted to get some feedback or input on as I know a few people I've talked to have thought about the same sort of thing a lot, and while I'm not on the discord currently I wanted to reach out here as I know it's been discussed a bit.
The recent change to tree mutations (https://github.com/goonstation/goonstation/pull/11229) is what I believe to be a very good step in the right direction and something I was wanting to do for a while. Anyone who plays botany knows the struggle of random mutations and the seed/trowel spam RNG game, and I think there is a general consensus that this is not fun or engaging gameplay. There's been other suggestions such as making mutagen more useful for mutations in Scaltras thread here, and new mutations generally seem to be infusion or stat-based. I wanted to make a general thread to get ideas or suggestions to making the mutations more fun to get for better QoL in botany.
Until something more major is reworked to make the system more engaging, my main idea would be make all mutations stat or infusion-based, especially since this can help with inter-departmental cooperation, though I'm not sure if this change would be necessarily desired by other players or developers.
Please give any suggestions or feedback that comes to mind!
The recent change to tree mutations (https://github.com/goonstation/goonstation/pull/11229) is what I believe to be a very good step in the right direction and something I was wanting to do for a while. Anyone who plays botany knows the struggle of random mutations and the seed/trowel spam RNG game, and I think there is a general consensus that this is not fun or engaging gameplay. There's been other suggestions such as making mutagen more useful for mutations in Scaltras thread here, and new mutations generally seem to be infusion or stat-based. I wanted to make a general thread to get ideas or suggestions to making the mutations more fun to get for better QoL in botany.
Until something more major is reworked to make the system more engaging, my main idea would be make all mutations stat or infusion-based, especially since this can help with inter-departmental cooperation, though I'm not sure if this change would be necessarily desired by other players or developers.
Please give any suggestions or feedback that comes to mind!