10-11-2022, 07:27 PM
(This post was last modified: 10-18-2022, 11:16 AM by github_bot. Edited 1 time in total.)
PULL REQUEST DETAILS
[INPUT WANTED] [GAMEMODES] [BALANCE] [REWORK] [EXPERIMENTAL]
About the PR
This changes counter-revolutionary implants to instead give revs a status effect that deals about 150 damage (75 burn and brute) over 30 seconds, instead of damaging until they are converted/have the implant removed.
Why's this needed?
Currently, revs revolve around implants, to the point that if revs don't shut down cargo, they will almost certainly lose. This aims to make counter-revolutionary implants more counterable from the revs side, while still keeping them as a useful tool for sec to use to prevent some crew members from being converted/assist in deconverting.
Changelog
PULL REQUEST DETAILS
[INPUT WANTED] [GAMEMODES] [BALANCE] [REWORK] [EXPERIMENTAL]
About the PR
This changes counter-revolutionary implants to instead give revs a status effect that deals about 150 damage (75 burn and brute) over 30 seconds, instead of damaging until they are converted/have the implant removed.
Why's this needed?
Currently, revs revolve around implants, to the point that if revs don't shut down cargo, they will almost certainly lose. This aims to make counter-revolutionary implants more counterable from the revs side, while still keeping them as a useful tool for sec to use to prevent some crew members from being converted/assist in deconverting.
Changelog
Code:
changelog
(u)Wisemonster
(*)Counter-revolutionary implants will now only deal up to 150 damage split between brute and burn damage over the course of 30 seconds (or until the implant is removed/target is deconverted) to revolutionaries, instead of until the target is de-revved/de-implanted.
PULL REQUEST DETAILS