Posts: 1
Threads: 1
Joined: Sep 2022
BYOND Username: DapperDoge
Character Name: Crazy Trev
I think it would be better if the poison bottles purchased on certain uplinks should be available to all traitors of any occupation (maybe even nukie CCU)
The only reason I would want this personally is to make bigger and better (ice) spider farms more often
Posts: 2,656
Threads: 33
Joined: Nov 2013
BYOND Username: KikiMofo
Scientists get traitor often enough because theres a lot of slots for people to choose the scientist job. So I don't see why more jobs need the poison bottles for traitor picks. Just choose scientist more often.
Posts: 1,457
Threads: 44
Joined: Jun 2019
i think itd be fine id medical got the poison bottles personally
Posts: 709
Threads: 8
Joined: Jul 2021
BYOND Username: DIO Chasek
Character Name: Mops The Floors
(09-19-2022, 10:07 AM)Cal Wrote: i think itd be fine id medical got the poison bottles personally
Agreed. Has bugged me for a while that one of the more likely candidates to be able to get away with a surprise poisoning doesn't have easy access to it.
Posts: 87
Threads: 5
Joined: Jan 2021
BYOND Username: Momoberry
Character Name: Barnaxi Sibilant
(09-19-2022, 09:53 AM)KikiMofo Wrote: Scientists get traitor often enough because theres a lot of slots for people to choose the scientist job. So I don't see why more jobs need the poison bottles for traitor picks. Just choose scientist more often.
I think a lot of people get frustrated that scientist has a ton of options where other jobs get very little, admittedly. Would be nice not to be forced to play scientist, when it basically has no actual job and it's self guided. Since everyone gets access to sleepy pen, i see no reason that they should be job limited, honestly.
Posts: 2,349
Threads: 89
Joined: Mar 2021
BYOND Username: Kotlol
Character Name: Selena James
Scientist Antagonists already have amazing access to tools when they start without any traitor gear.
They got Telesci, they got artifacts (wich can hold powerfull tools), they got chems and they got "gas science"
Simply removing their unique functions as traitors is fine by me.
Infact I think it's better to give the "harder" traitor options more fun things to work with over the ones that have more access over stronger resources.
It's kinda sad that an antagonist Janitor has waaaaay less tools then the scientist. Thus this should be fine.