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NEW TRAITOR ITEM - Jelly Implanter
#1
Name - Jelly Implanter
Cost - 7 TC

Spawns a crate containing:

Jelly implanter, full space suit, Instruction manual.

Instruction manual reads:
Before implanting you must wear a full space suit/hazard suit. (Or else you'll melt, idiot.) 
After implanting you may feel a lot lighter/flexible than before.
If you (hopefully) put on the space suit before implanting you're good to go!

---

After 30 seconds you'll become a jellyperson! they are VERY resistant to brute, toxic shit and suffocation.
Although getting lit on fire will hurt ya real bad. 
Taking off the suit at any time will result in some disturbing status messages and after around 8 seconds without putting it back on you'll melt into a puddle on the floor and die, oof.
Being cold is not a good thing either, your movement speed will be reduced significantly and you may freeze for a second or two.
Bullets and shrapnel will be automatically pushed out of your body after a while.

Tl;dr you turn into a gelatinous spaceman and need to wear a space suit at all times smile
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#2
honestly the most utility this would have as a traitor item is probably implanting a rando in a crowd and bolting, since it seems like that'd pretty much be a guaranteed kill unless they were REALLY close to a full space suit. could see it as a neat defensively-oriented little azone loot/locked crate drop thing though
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#3
Maybe increase the time and make it a disease chem with a cure? Offensively, it would be a single use poison bottle with injection method attached, which is ok.
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#4
Idea's very creative, sounds like a lot of fun both to fight and play as. I'm all for expensive but imperfect antag gear that doesn't require much prep.
First thing I think of though is how it would work in practise upon arrest by sec, though. Say if an officer just decides to remove the users space helm, almost instantly killing you, possibly by accident (then again, using those extra credits for a few microbombs...)
The instruction manual should definitely include some clear instructions on how to manage your protective outfit, like how to swap spacesuits without removing them and what clothing wualifies.
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#5
My take? If you don't wear a suit you start bouncing out of control.

Insted of killing you... you are made of springy jelly.
We had bouncy players before who couldn't control themselves.. this seems like a fun way to introduce it to antagonists.

Inject yourself , wear a suit, do damage. When the suit is off... bounce around uncontrollably, taking small bits of damage on the way.
You lose control of your movement but in a hilarious way!

Now if you use it offensiverly as some people point out.. the player who you inject becomes a dangerous ping pong ball.
So yea... now it has a double use still but WITHOUT IT BEING DEADLY!
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