08-26-2022, 08:36 AM
Usual character name: Chad Gears
BYOND username: Hydrochloric
Discord username: Chief#4183
Recommended by: Tavish Finnegan (LuckyCobra)
Goon servers you play: Heisenbee
Reason for application: Playing as a security main for a long-ish time now, it's become clear just how much a security team can be improved by a leadership figure. While this isn't impossible to achieve as a normal secoff by giving your opinion and guiding those who might be newer in the team, this is obviously a role which is much better catered to by the Head of Security. I commonly find myself in situations where I wish there was a Head of Security to do one of many things, whether it be leading the team, having higher legitimacy (or at least perceived legitimacy) to make important decisions, having more capabilities to ensure security such as access and more. I think I would be able to fulfil this role despite previously doubting myself until now.
Security experience (300 word minimum): I don't know exactly how long I've been playing goon, but it's certainly been well over 2 years, if not 3. Security is undoubtedly my favourite job overall, and this is reflected in frequent periods of mainly playing as a security officer over the course of my time playing ss13, and due to this I have accumulated a vast range of experience over a long time with all sorts of situations, which I would like to think covers pretty much every base for things one may encounter as a security officer. I consider myself pretty good at the game by now, and have enough knowledge and judgement to deal with most situations to find the best outcome. My stance on both antagonists and normal crew boils down to the principle that other players are people trying to enjoy their day too, however that being said I wouldn't consider myself as 'soft' on antagonists, rather trying to find the correct balance between different courses of action which could be taken. Playing for longer and longer as security has definitely helped shape my actions and case-by-case judgements to become hopefully better for everyone involved. My treatment of antagonists heavily depends on context, so as you could imagine an arcfiend who drained an APC in maint in the 5th minute might receive a lighter sentence than a rampager who has wiped half the station; on this point I do also want to let antags have fun, especially when doing gimmicks. I think being light-hearted and not too stoic/militaristic is important for a HoS. Another important quality I think I can meet is helping new security. If I see an officer who might be newer to the game struggling to understand things, or treating people wrongly. This is not something I'd usually ignore to help them with, unless I'm literally being chased by a shambler or something. I'd like to think people would recognise and be able to trust me around the station since I've been pretty active recently (if this is something you consider important). It's nice to know a few people, but I wouldn't let this become any sort of favouritism. That's about all I can say really, hopefully I haven't missed anything.
What advice would you give to other sec players? My main piece of advice is to treat everyone on the server how you'd want to be treated in their position. This sounds super generic, I know, however despite being such a simple thing it's quite hard to do in practice, especially when factoring in other people who might be affected. I'm not saying I'm perfect at this either, there's always room for improvement when understanding other perspectives and trying to find the best compromise should one be needed, however being aware that it's a real person on the other end goes a long way in this game, especially security.
What was one of your favourite security moments? One of my favourite rounds playing as security to date was an action mixed round with a gang of werewolves. This was a relatively low-pop at the time, and I was the only security officer left by the 30th minute. This werewolf posse had obtained things like AA, guns, stuns and more. I attempted many times to kill even one of them, but they were repeatedly too much for me and killed me 3 times, and every time my dead body somehow made it to cloning without being gibbed, spaced hidden, or more. By the time shuttle was coming I was reduced from my once-respectable security officer look to a babbling naked man with absolutely no belongings left due to looting. Still, I managed to find the strength to somehow space all of them on the shuttle amidst the chaos with the help of other angry crew members and crawled my way out to centcom with my limbs, possessions and dignity left behind on the bloody mess which was the station. I think I liked this shift so much because at so many times I thought I was a goner, only to return from each time being owned with less to lose.
Write a poem to convey your thoughts on security/NanoTrasen/space/bees/anything related to SS13
My haiku: 'the plight of security on main'
tiders everywhere
blood and lube on every tile
shift time: 4 minutes
Draw a picture!
'Beepsky's upgrade'
Previous bans (while this will not affect your application lying about it will):
Very early on in my time playing when I had just learned about explosives I was banned for a week for holding a beaker of nitroglycerin in my hand in retaliation to some dude who kept shoving me, so that when he shoved me again we would both blow up. I also suicide bombed a werewolf and caught a secoff in crossfire very close to that incident, which gave me a day. I also had a half hour ban (I think it was that long) for uploading too many AI laws. These were all very much towards the start and I like to think I’ve learned a lot about the rules and more since then. I haven't been banned since.
BYOND username: Hydrochloric
Discord username: Chief#4183
Recommended by: Tavish Finnegan (LuckyCobra)
Goon servers you play: Heisenbee
Reason for application: Playing as a security main for a long-ish time now, it's become clear just how much a security team can be improved by a leadership figure. While this isn't impossible to achieve as a normal secoff by giving your opinion and guiding those who might be newer in the team, this is obviously a role which is much better catered to by the Head of Security. I commonly find myself in situations where I wish there was a Head of Security to do one of many things, whether it be leading the team, having higher legitimacy (or at least perceived legitimacy) to make important decisions, having more capabilities to ensure security such as access and more. I think I would be able to fulfil this role despite previously doubting myself until now.
Security experience (300 word minimum): I don't know exactly how long I've been playing goon, but it's certainly been well over 2 years, if not 3. Security is undoubtedly my favourite job overall, and this is reflected in frequent periods of mainly playing as a security officer over the course of my time playing ss13, and due to this I have accumulated a vast range of experience over a long time with all sorts of situations, which I would like to think covers pretty much every base for things one may encounter as a security officer. I consider myself pretty good at the game by now, and have enough knowledge and judgement to deal with most situations to find the best outcome. My stance on both antagonists and normal crew boils down to the principle that other players are people trying to enjoy their day too, however that being said I wouldn't consider myself as 'soft' on antagonists, rather trying to find the correct balance between different courses of action which could be taken. Playing for longer and longer as security has definitely helped shape my actions and case-by-case judgements to become hopefully better for everyone involved. My treatment of antagonists heavily depends on context, so as you could imagine an arcfiend who drained an APC in maint in the 5th minute might receive a lighter sentence than a rampager who has wiped half the station; on this point I do also want to let antags have fun, especially when doing gimmicks. I think being light-hearted and not too stoic/militaristic is important for a HoS. Another important quality I think I can meet is helping new security. If I see an officer who might be newer to the game struggling to understand things, or treating people wrongly. This is not something I'd usually ignore to help them with, unless I'm literally being chased by a shambler or something. I'd like to think people would recognise and be able to trust me around the station since I've been pretty active recently (if this is something you consider important). It's nice to know a few people, but I wouldn't let this become any sort of favouritism. That's about all I can say really, hopefully I haven't missed anything.
What advice would you give to other sec players? My main piece of advice is to treat everyone on the server how you'd want to be treated in their position. This sounds super generic, I know, however despite being such a simple thing it's quite hard to do in practice, especially when factoring in other people who might be affected. I'm not saying I'm perfect at this either, there's always room for improvement when understanding other perspectives and trying to find the best compromise should one be needed, however being aware that it's a real person on the other end goes a long way in this game, especially security.
What was one of your favourite security moments? One of my favourite rounds playing as security to date was an action mixed round with a gang of werewolves. This was a relatively low-pop at the time, and I was the only security officer left by the 30th minute. This werewolf posse had obtained things like AA, guns, stuns and more. I attempted many times to kill even one of them, but they were repeatedly too much for me and killed me 3 times, and every time my dead body somehow made it to cloning without being gibbed, spaced hidden, or more. By the time shuttle was coming I was reduced from my once-respectable security officer look to a babbling naked man with absolutely no belongings left due to looting. Still, I managed to find the strength to somehow space all of them on the shuttle amidst the chaos with the help of other angry crew members and crawled my way out to centcom with my limbs, possessions and dignity left behind on the bloody mess which was the station. I think I liked this shift so much because at so many times I thought I was a goner, only to return from each time being owned with less to lose.
Write a poem to convey your thoughts on security/NanoTrasen/space/bees/anything related to SS13
My haiku: 'the plight of security on main'
tiders everywhere
blood and lube on every tile
shift time: 4 minutes
Draw a picture!
'Beepsky's upgrade'
Previous bans (while this will not affect your application lying about it will):
Very early on in my time playing when I had just learned about explosives I was banned for a week for holding a beaker of nitroglycerin in my hand in retaliation to some dude who kept shoving me, so that when he shoved me again we would both blow up. I also suicide bombed a werewolf and caught a secoff in crossfire very close to that incident, which gave me a day. I also had a half hour ban (I think it was that long) for uploading too many AI laws. These were all very much towards the start and I like to think I’ve learned a lot about the rules and more since then. I haven't been banned since.