04-01-2022, 05:56 PM
(This post was last modified: 04-03-2022, 11:11 PM by github_bot. Edited 1 time in total.)
PULL REQUEST DETAILS
[input wanted][rework]
About the PR
Human Torch Trait If This PR Is Merged:
- Now prevents your burning counter from decreasing passively. You can still put yourself out with an extinguisher, dropping and rolling, anything that would lower that number normally. It just doesn't count down on its own.
- It's now worth +2 instead of +1 to compensate for it making you weaker.
Here's a video of it doing its thing:
https://user-images.githubusercontent.co...816a3b.mp4
Why's this needed?
Human torch currently doesn't 'feel' like it does anything, since it's such an extremely minor effect that it's basically not noticeable. Traits shouldn't be like that, especially negative traits! You should feel like you're adding to your character's weaknesses, and this aims to make your character more sufficiently vulnerable to fire. It's very deadly specifically when you're knocked out or stunned and on fire, since you could burn... forever. Things that light you on fire for a second or two (welder attack, small amounts of phlog) now light you on fire *until you fix it yourself*. Old trait didn't change the way you had to play, this does! Adds some variety to gameplay, gives people an extra trait point to play around with as incentive to try this out and to make it feel fairer as a pick.
Stopping, dropping and rolling is slightly slower because it's not stacking with the passive drain, too. Any method of putting you out that's not instant is like this actually.
Also, if your corpse is on fire it still burns until someone puts it out. This is hilarious and amazing and I love it and I hope people build museums out of burning human torch corpses. Should also be humorous with the fire resistance gene.
I mentioned this idea in discord and Aloe casually wrote out the bit of code that makes this work. tyvm aloe for helping my dreams come true
Changelog
PULL REQUEST DETAILS
[input wanted][rework]
About the PR
Human Torch Trait If This PR Is Merged:
- Now prevents your burning counter from decreasing passively. You can still put yourself out with an extinguisher, dropping and rolling, anything that would lower that number normally. It just doesn't count down on its own.
- It's now worth +2 instead of +1 to compensate for it making you weaker.
Here's a video of it doing its thing:
https://user-images.githubusercontent.co...816a3b.mp4
Why's this needed?
Human torch currently doesn't 'feel' like it does anything, since it's such an extremely minor effect that it's basically not noticeable. Traits shouldn't be like that, especially negative traits! You should feel like you're adding to your character's weaknesses, and this aims to make your character more sufficiently vulnerable to fire. It's very deadly specifically when you're knocked out or stunned and on fire, since you could burn... forever. Things that light you on fire for a second or two (welder attack, small amounts of phlog) now light you on fire *until you fix it yourself*. Old trait didn't change the way you had to play, this does! Adds some variety to gameplay, gives people an extra trait point to play around with as incentive to try this out and to make it feel fairer as a pick.
Stopping, dropping and rolling is slightly slower because it's not stacking with the passive drain, too. Any method of putting you out that's not instant is like this actually.
Also, if your corpse is on fire it still burns until someone puts it out. This is hilarious and amazing and I love it and I hope people build museums out of burning human torch corpses. Should also be humorous with the fire resistance gene.
I mentioned this idea in discord and Aloe casually wrote out the bit of code that makes this work. tyvm aloe for helping my dreams come true
Changelog
Code:
changelog
(u)Flaborized
(*)The human torch trait is now worth two points, but totally prevents the burning status counter from decrementing on its own.
PULL REQUEST DETAILS