11-18-2012, 04:04 AM
In this thread we'll talk about existing game modes, game mode mechanics, and how we can improve them. This is not a thread where we suggest new game modes. There is another board for that, which you should peruse if you have a sudden spark of ingenuity and want to sperg on about it to everyone else.
Here's a summary:
>Traitor - the most common mode, in which there will be syndicate agents on the station with objectives to kill, steal, and generally be an asshole to everyone who's ever lived.
>Changeling - One or more players are hostile alien life-forms that want to absorb the crew. Self-explanatory.
>Wizard - A magic bearded man comes on board with his staff in one hand and a seething hatred for everyone else in the other. Sometimes, there is more than one wiz.
>Nuke - A bunch of syndicate agents invade the station and steal a disk to set off a bomb that destroys the station. Not too common, but these rounds tend to be really short.
>Conspiracy - Revolution 2.0, where two (or sometimes three?) crew members try to kill one another and recruit the rest of the ship to their side to complete their objective.
>Mixed - Traitors, changelings, and vampires, oh my! I don't know if wizards or nuke-ops show up. At least, antags that, when killed, end a round. Vampires also seem to show up in other modes. Hm...
There's also another, special mode that's usually triggered by an admin:
>Extended/Extended Roleplay - Admin funtime. Prepare your body.
As you can see, we have a shitload of game modes, which are typically chosen at random and kept a "secret". Typically, it's traitor, changeling, or mixed - mixed mode is just traitor and changeling together, with perhaps a vampire thrown in. Some other modes pop up every now and then, but more than half the time it's the ones mentioned.
Here's a bit of a bone to get things started: Should certain game modes only trigger when certain amount of players declare ready before a game starts? That is to say, if only 5 people ready up at the beginning, should we have a changeling round or just a traitor round? Or if there are only 10 players, would conspiracy or nuke make sense?
In my opinion, only certain modes should trigger when there are a certain amount of players, rather than have it just be randomly selected regardless. The only problem I see with this is metagamey players could get certain modes picked by readying or not readying when a round begins. And this system wouldn't take into account that more players will come in after the game has started.
Here's a summary:
>Traitor - the most common mode, in which there will be syndicate agents on the station with objectives to kill, steal, and generally be an asshole to everyone who's ever lived.
>Changeling - One or more players are hostile alien life-forms that want to absorb the crew. Self-explanatory.
>Wizard - A magic bearded man comes on board with his staff in one hand and a seething hatred for everyone else in the other. Sometimes, there is more than one wiz.
>Nuke - A bunch of syndicate agents invade the station and steal a disk to set off a bomb that destroys the station. Not too common, but these rounds tend to be really short.
>Conspiracy - Revolution 2.0, where two (or sometimes three?) crew members try to kill one another and recruit the rest of the ship to their side to complete their objective.
>Mixed - Traitors, changelings, and vampires, oh my! I don't know if wizards or nuke-ops show up. At least, antags that, when killed, end a round. Vampires also seem to show up in other modes. Hm...
There's also another, special mode that's usually triggered by an admin:
>Extended/Extended Roleplay - Admin funtime. Prepare your body.
As you can see, we have a shitload of game modes, which are typically chosen at random and kept a "secret". Typically, it's traitor, changeling, or mixed - mixed mode is just traitor and changeling together, with perhaps a vampire thrown in. Some other modes pop up every now and then, but more than half the time it's the ones mentioned.
Here's a bit of a bone to get things started: Should certain game modes only trigger when certain amount of players declare ready before a game starts? That is to say, if only 5 people ready up at the beginning, should we have a changeling round or just a traitor round? Or if there are only 10 players, would conspiracy or nuke make sense?
In my opinion, only certain modes should trigger when there are a certain amount of players, rather than have it just be randomly selected regardless. The only problem I see with this is metagamey players could get certain modes picked by readying or not readying when a round begins. And this system wouldn't take into account that more players will come in after the game has started.