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Ideas of questionable quality
Cows have milk for blood. In game code there is no difference between soy milk and milk.
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(01-11-2022, 02:49 PM)DioChasek Wrote: Cows have milk for blood. In game code there is no difference between soy milk and milk.

Yeah i had a round a couple of hours ago where i traded hits with a cow and milk came out. Actually made me feel a bit bad. everyman smith
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Surviving an explosion should have a chance of making your head face a different direction than the rest of your sprite.  This can be fixed by targeting your head on help intent, which will reset it to normal and make you say "You're dethpicable".
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The whip should disorient vampires.
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During a nuke round, if the nukies have a bard, any crew with any musical instruments can counter them.
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remove Wizards as a gamemode and restrict it to the mixed antag pool only, similarly to werewolf.

Alternatively, make wizard aoe spells target everyone but the casting wizard, instead of everyone who isnt a wizard.

Alternatively, make magic missile cast not stun if used without a staff.
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if a ghost possesses a soulsteel bed then instead of a living soulsteel bed it should be called a freaky ghost bed
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New antag: Mimic

Powers: can transform into objects, such as lockers, plant pots, beakers, etc. They can also move around and do the things the object does e.g. lockers can open and close their doors, tasers can shoot. But to transform to anything they have to "scan" the object first. Scanning has a cooldown and you're forced to become the object you just scanned, immobile and without powers for 5 seconds after a succesful scan.

The mimic's natural form is as a tiny, hideous creature. It needs to mimic objects to survive, because a couple of punches would be enough to kill the natural-form mimic.

Objectives: after a grace period of 5 minutes, the station is informed that there's a mimic onboard. Or maybe multiple. The crew must find and kill the mimic. The mimic must scan a specific, randomly chosen object and escape on the shuttle.

Mimic rounds would be prop hunt rounds, essentially.
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emagging a deployed mechcomp component should make it uneditable by multitools and unmovable

alternatively, emagging a teleport component should make it send to a pre-existing teleport component in the listening post, which comes with a return button that sends to any emagged teleporter
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Make it so duct tape can be used for more then just hand cuffs, dumb stuff like attaching two guns together, taping a door shut, make a hammock out of the stuff.
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(01-15-2022, 12:36 AM)Mrprogamer96 Wrote: Make it so duct tape can be used for more then just hand cuffs, dumb stuff like attaching two guns together, taping a door shut, make a hammock out of the stuff.
charge based.
target arms = cuffs,
target face = muzzle which replaces mask and causes oxy ddamage until removed,
feet = reduced movement speed.
chest = wax strips which need to be removed or they cause shrapnel damage, but pullling them off causes brute damage

use on a door = welds it, can be removed with scissors.
use on a window = works like silicate and adds soem durability


Also, let us remove implants from cases by clickign them in hand with an empty hand, instead of having to fire them out of an implant gun which is a very restricted item
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(01-15-2022, 12:54 AM)NOOT Wrote:
(01-15-2022, 12:36 AM)Mrprogamer96 Wrote: Make it so duct tape can be used for more then just hand cuffs, dumb stuff like attaching two guns together, taping a door shut, make a hammock out of the stuff.
charge based.
target arms = cuffs,
target face = muzzle which replaces mask and causes oxy ddamage until removed,
feet = reduced movement speed.
chest = wax strips which need to be removed or they cause shrapnel damage, but pullling them off causes brute damage

use on a door = welds it, can be removed with scissors.
use on a window = works like silicate and adds soem durability


Also, let us remove implants from cases by clickign them in hand with an empty hand, instead of having to fire them out of an implant gun which is a very restricted item
Intents, too.

Help=Use as a makeshift bandage
Harm & Disarm= Restraints

Chest targeting I feel would be good thing to have for taping an object to a person and vice versa. Say they were in a chair, chest target to tape them to it. Have another item in your hand? Use the tape on chest to tape that to their torso
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We already have "shitty weapons" which are just two items combined together, they can hit you or break if you get unlucky and right now they're restricted to an admin command. We could give duct tape the ability to tape items together to make shitty combinations.
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Players who have been convereted into a revolutionary, and subsequently implanted and deconverted, should gain sechud vision of anyone else loyalty implanted.

too many times do rev rounds just turn into crew vs crew melees because nobody can tell who is who without a restricted and limited item. Alternatively., people who have been recently converted or deconverted by damage should have a glow to their sprite (either blue or red)
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resisting out of pulls currently gives no audio or visual cue. Personally I think the whole being able to resist whilst stunned is silly but having no visual or audio for someone resisting out of a pull is even worse.
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