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 01-13-2022, 01:53 PM 
(This post was last modified: 01-28-2022, 05:40 PM by github_bot. Edited 1 time in total.)
 
		01-13-2022, 01:53 PM 
(This post was last modified: 01-28-2022, 05:40 PM by github_bot. Edited 1 time in total.)
	
	 
	
		PULL REQUEST DETAILS
[Balance][input wanted]
About the PR 
This adds a short (5s) stun penalty to self cauterization.
Why's this needed? 
Frankly, self cauterization is a little overpowered. Anyone who's smart is more than willing to trade 15 brute damage and holding still for a second for a get-out-of-jail free card with bleeding. Adding a stun to self cautery disincentivies people from using it in combat and makes it more realistic; literally burning your blood vessels closed isn't something you do and then continue with whatever task at hand prior.
In summary, this change makes people think a little bit harder as to whether or not they want to self-cauterize, and makes it more immersive when they do.
Changelog
Code:
changelog
(u)NightmareChamillian
(+)Self cauterization on the fly now causes a short (5 second) stun.
 
	
	
	
	
 
 
	
	
	
		
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BYOND Username: Froggit_Dogget
Character Name: Investigangster Klutz / Sergeant Killbees / Mr. Stinkfart
	
 
	
		
		
		01-13-2022, 01:55 PM 
(This post was last modified: 01-13-2022, 01:56 PM by Froggit_Dogget. Edited 1 time in total.)
	
	 
	
		it already does a bunch of burn damage; so you dont really want to use it during combat. adding a stun to it just seems like adding another random stun to the game
	
	
	
	
	
 
 
	
	
	
		
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BYOND Username: Balarak
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		01-13-2022, 03:10 PM 
(This post was last modified: 01-13-2022, 03:24 PM by NOOT. Edited 1 time in total.)
	
	 
	
		The burn damage is negligible and given that the welder instafixes where as objects specifically designed to fix bleeding have an action bar (suture, bandages), it seems reasonable imo.
	
	
	
	
	
 
 
	
	
	
		
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BYOND Username: Froggit_Dogget
Character Name: Investigangster Klutz / Sergeant Killbees / Mr. Stinkfart
	
 
	
	
		ok but lets be real; 90% of the time you use a suture youll die of bloodloss before it even helps you. Id say the suture needs a buff
	
	
	
	
	
 
 
	
	
	
		
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BYOND Username: ikea
Character Name: Gertrude Luna
	
 
	
	
		Do agree with the fact that sutures and bandages could go with a buff but this nerf is warranted, it makes weapons that do a lot of bleed very weak if the person has a welder.
	
	
	
	
	
 
 
	
	
	
		
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BYOND Username: Balarak
Character Name: Edward Woodward
	
 
	
		
		
		01-13-2022, 04:47 PM 
(This post was last modified: 01-13-2022, 05:29 PM by NOOT. Edited 1 time in total.)
	
	 
	
		 (01-13-2022, 04:25 PM)Froggit_Dogget Wrote:  ok but lets be real; 90% of the time you use a suture youll die of bloodloss before it even helps you. Id say the suture needs a buff
I said ages ago the bleed fix needs to be stage based and just fix 1 stage at a timer per suture for like a 2s action bar, instead of a 20s fix and faint to bloodloss on 16
	
 
	
	
	
	
 
 
	
	
	
		
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BYOND Username: Cthucky
	
 
	
	
		Bandages fix bleed faster than sutures if you're not on a surgery table.
	
	
	
	
	
 
 
	
	
	
		
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BYOND Username: Froggit_Dogget
Character Name: Investigangster Klutz / Sergeant Killbees / Mr. Stinkfart
	
 
	
	
		 (01-13-2022, 04:43 PM)Ikea Wrote:  Do agree with the fact that sutures and bandages could go with a buff but this nerf is warranted, it makes weapons that do a lot of bleed very weak if the person has a welder.
thats true; it does make bleed weapons kind of useless; id just hate to nerf one tool to fix bleed when the others are near useless, bandages are ok but sutures are worthless
	
 
	
	
	
	
 
 
	
	
	
		
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BYOND Username: nightmarechamillian
Character Name: Millian Fletcher
	
 
	
		
		
		01-14-2022, 07:05 AM 
(This post was last modified: 01-14-2022, 07:09 AM by NightmarechaMillian. Edited 2 times in total.)
	
	 
	
		 (01-13-2022, 07:54 PM)Froggit_Dogget Wrote:   (01-13-2022, 04:43 PM)Ikea Wrote:  Do agree with the fact that sutures and bandages could go with a buff but this nerf is warranted, it makes weapons that do a lot of bleed very weak if the person has a welder.
thats true; it does make bleed weapons kind of useless; id just hate to nerf one tool to fix bleed when the others are near useless, bandages are ok but sutures are worthless
I'm going to try and explain the rationale here since this thread is a little muddled: 90% of the time serious bleed is so rare that carrying a dedicated item for bleeding damage when you can just carry a welding tool is pointless, ESPECIALLY when welding tools are so much more common than sutures. 
Little was changed about how welding tools work or affect bleed; I added 8 little lines of code that they'll make you scream, give you a scary message about pain, and a stun to discourage use in the middle of fights. (Also, contrary to what noot said, welders have a wait time, just no action bar) Hopefully, by nature of nerfing the cauterization, bandages will see more use.
I will look into buffing bandages/sutures, though, you two raise some good points.
	
 
	
	
	
	
 
 
	
	
	
		
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BYOND Username: mralexs
Character Name: JC Denton
	
 
	
	
		Why does the suture cause so much bleeding?
	
	
	
	
	
 
 
	
	
	
		
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BYOND Username: Sbmhawk
Character Name: Peyton Dugmore
	
 
	
	
		If you mean for surgery, use a hemostat in your other hand when you suture.
	
	
	
	
	
 
 
	
	
	
		
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BYOND Username: Nidabutt
Character Name: Nidalee Dshara
	
 
	
	
		Seems like a good change, it is pretty silly that the most effective way to stop bleeding isn't using medical equipment but rather literally welding your own wounds closed.