Posts: 429
Threads: 428
Joined: Aug 2020
01-12-2022, 11:39 AM
(This post was last modified: 02-10-2022, 08:45 PM by github_bot. Edited 1 time in total.)
PULL REQUEST DETAILS
[input wanted] [Balance]
About the PR
removes the maxsec AKA HoS access from beepsky.
Why's this needed?
Considering you can pull bots to open up doors, being able to super easily open up the armory with just a bot is a little much. And to be honest, beepsky probably doesn't need maxsec access anyways.
PULL REQUEST DETAILS
Posts: 643
Threads: 27
Joined: May 2021
BYOND Username: ikea
Character Name: Gertrude Luna
Posts: 430
Threads: 16
Joined: Oct 2020
BYOND Username: Froggit_Dogget
Character Name: Investigangster Klutz / Sergeant Killbees / Mr. Stinkfart
why not just patch the pullbug; beepsky deserves armory access, he's beepsky after all, who else is going to save hos from the changeling in the armory?
Posts: 63
Threads: 3
Joined: Sep 2021
BYOND Username: Sbmhawk
Character Name: Peyton Dugmore
making beep unpullable seems good, it would also make him not so trivial to kill
Posts: 643
Threads: 27
Joined: May 2021
BYOND Username: ikea
Character Name: Gertrude Luna
You still can use sec pdas to tell beepsky to head to an area in order to enter into places.
Posts: 430
Threads: 16
Joined: Oct 2020
BYOND Username: Froggit_Dogget
Character Name: Investigangster Klutz / Sergeant Killbees / Mr. Stinkfart
maybe remove the armory access from the basic/nonhos sec pdas and call it a day. Nerfing beepsky should never happen
Posts: 48
Threads: 6
Joined: Jul 2021
BYOND Username: Merlin1230
Character Name: Bourbon Bob, Leonardo Vanbaradi
01-12-2022, 06:06 PM
(This post was last modified: 01-12-2022, 06:10 PM by Merlin1230. Edited 1 time in total.)
I'll look into making beeps unpullable. I'm not 100% sure how but I'll look into it
EDIT: also, you can't PDA them to enter the armory. I tested it and they couldn't enter that way.
Posts: 643
Threads: 27
Joined: May 2021
BYOND Username: ikea
Character Name: Gertrude Luna
(01-12-2022, 06:06 PM)Merlin1230 Wrote: I'll look into making beeps unpullable. I'm not 100% sure how but I'll look into it
EDIT: also, you can't PDA them to enter the armory. I tested it and they couldn't enter that way.
Mustve gotten fixed, making them unpullable should be as easy as anchoring beepsky however thatd lead to issues such as being unable to shove beepsky through mass drivers.
Posts: 425
Threads: 14
Joined: Feb 2014
BYOND Username: Zafh
Character Name: Reset Naywalk / ASCII-(Something)
making beepsky unpullable would remove the ability to drag static securitrons across hallways to catch crimers or people who pull weapons on you.
why not just fix the pulling-opens-doors issue?
Posts: 430
Threads: 16
Joined: Oct 2020
BYOND Username: Froggit_Dogget
Character Name: Investigangster Klutz / Sergeant Killbees / Mr. Stinkfart
(01-12-2022, 08:23 PM)Zafhset Wrote: making beepsky unpullable would remove the ability to drag static securitrons across hallways to catch crimers or people who pull weapons on you.
why not just fix the pulling-opens-doors issue?
yea thats what i was thinking
Posts: 63
Threads: 3
Joined: Sep 2021
BYOND Username: Sbmhawk
Character Name: Peyton Dugmore
Oh, I thought froggit meant not being able to pull them.
Let me open up a new thread for something else then
Posts: 168
Threads: 8
Joined: Sep 2020
BYOND Username: Nihisohel
Character Name: Nil Souhel
i do sometimes set beepsky on lockdown for the armory during times when it is being harassed, it would be nice to have their access kept, its honestly preferable to just fix the pull bug
Posts: 422
Threads: 44
Joined: Oct 2014
BYOND Username: TDHooligan
Character Name: Dill Behrt
can't he just slip between doors instead like floorbots
Posts: 1,615
Threads: 205
Joined: Aug 2019
BYOND Username: Cthucky
give all doors a little beepsky door
Posts: 709
Threads: 8
Joined: Jul 2021
BYOND Username: DIO Chasek
Character Name: Mops The Floors
Even better idea Beepsky can now phase through walls. You can run but you can’t hide from the Stunbot of Justice.