12-05-2021, 09:28 AM
(This post was last modified: 12-26-2021, 03:43 AM by github_bot. Edited 4 times in total.)
PULL REQUEST DETAILS
About the PR
Removes the following phones from Donut 3:
RD Office
Security Equipment Room
Chief Engineer's Office
Brig Long Term Cell - North (Replaced with Robustris/Slot machine to match South when divider is raised)
Pod Bay Security
Arrivals Security
Escape Hallway Security
Chapel Office
Moves the following phones on Donut 3:
Captains Office -> Bridge
Medbay Lobby converted to Wall Phone for visibility.
Chemistry -> Science Lobby
New left, old right
Ignore Drug Den - Random prefab
Why's this needed?
Excessive number of phones.
Office phones are largely pointless but these might be wanted for RP?
Changelog
PULL REQUEST DETAILS
About the PR
Removes the following phones from Donut 3:
RD Office
Security Equipment Room
Chief Engineer's Office
Brig Long Term Cell - North (Replaced with Robustris/Slot machine to match South when divider is raised)
Pod Bay Security
Arrivals Security
Escape Hallway Security
Chapel Office
Moves the following phones on Donut 3:
Captains Office -> Bridge
Medbay Lobby converted to Wall Phone for visibility.
Chemistry -> Science Lobby
New left, old right
Ignore Drug Den - Random prefab
Why's this needed?
Excessive number of phones.
Office phones are largely pointless but these might be wanted for RP?
Changelog
Code:
changelog
(u)Flappybat
(*)Changed phones on Donut 3, removed arrivals/office phones. Moved and added some phones.
PULL REQUEST DETAILS