Posts: 1,400
Threads: 117
Joined: Sep 2016
BYOND Username: Aft2001
glacial map built into an underwater ice mass - the water is cold enough to do burn damage and freeze you bad, but a lot of the station is physically tunneled into the blue faintly glowing ice
let players dig through the ice to expand their workspace maybe?????? or make it Special Ice that can't just be mined through with a simple pick swing
Posts: 197
Threads: 13
Joined: Apr 2020
BYOND Username: Balarak
Character Name: Edward Woodward
10-15-2021, 08:50 AM
(This post was last modified: 10-15-2021, 08:51 AM by NOOT. Edited 1 time in total.)
the Marcobomb. a microbomb of 6 power quality that spawns with a partner microbomb of 6 quality. when the "marco" user succumbs, the "polo" user implantee also explodes
still costs 12
Posts: 413
Threads: 13
Joined: Aug 2020
BYOND Username: Roselace
Character Name: Loki Nim (LRP/RP) / Bumplestein Jumbalaya (LRP overflow)
Spacebux thing that makes your ghost farts audible to the living
Posts: 1,581
Threads: 202
Joined: Aug 2019
BYOND Username: Cthucky
wearing an emag in your ID slot should be possible, and it should give you a name like Eric Magnovsky or something along those lines
Posts: 1,283
Threads: 91
Joined: Sep 2013
10-15-2021, 12:22 PM
(This post was last modified: 10-15-2021, 12:26 PM by Zamujasa.)
(10-13-2021, 07:50 PM)NOOT Wrote: Emagging an ID card, in addition to its current effect, should reset its pin to 0000.
Currently theres a problem for nukies wherein, if they want to use a vendor, pretty much the only solutions are either metagaming (already knowing someone on the crews pin, and stealing theirs), Stealing a head ID and making your own card, or going to the hop desk and obtaining a fresh ID - aswell as a pin - from them. (and realistically, who asks what their pin is at the hop desk)
Seems weird that a syndicte "professional" crew cant access the own vendor in their base without NT approval. this change would let nukies have another way to access vendors otuside of these routes.
part of my id card rework was getting rid of pins entirely and making them innately tied to bank accounts via the hop computer, and then making vendors just use whatever id card is in your id slot / being held
pins aren't very useful when credit transfer devices and a few other things don't require them at all, and mostly serve to get in the way
(10-14-2021, 04:34 PM)NOOT Wrote: significant thrown items (IE. Butchers knife, syndicate dagger, hunter spear, bowling balls / footballs etc) should land on a tile adjacent to the target they hit rather than underneath the sprite of the target they hit so the game isnt just who can click through a grounded sprite, or bring up a P context menu faster.
(if it stuns you when it hits you, dont make it appear underneath you)
pushing P would still win in this case. i've been playing on a server where thrown items do what you say but for every item, and it often feels really weird to have items stop 'before' hitting people
Posts: 1,581
Threads: 202
Joined: Aug 2019
BYOND Username: Cthucky
On April 1st Cog1 should be replaced with 1 pamgoC.
Posts: 197
Threads: 13
Joined: Apr 2020
BYOND Username: Balarak
Character Name: Edward Woodward
10-15-2021, 01:45 PM
(This post was last modified: 10-15-2021, 01:46 PM by NOOT. Edited 1 time in total.)
Wearing a helmet that would cover ears stops headset appearing on inspect.
Wearing an outer suit which covers your backpack (bedsheet, cape, cardboard box, for example) prevents backpacks appearing on inspect.
Posts: 1,581
Threads: 202
Joined: Aug 2019
BYOND Username: Cthucky
10-17-2021, 03:38 AM
(This post was last modified: 10-17-2021, 04:18 AM by Mouse. Edited 1 time in total.)
Make the "can't see clowns" trait +2 so I can actually do my "only eat people who can't see clowns" gimmick the next time I roll Clownling.
Some method of disabling antag rolls for specific jobs in your settings.
I like playing doctor. I like playing traitor. I hate playing traitor doctor. If I'm traitor I'd rather be a clown or staffie or literally anything but doctor. This is one of the main reasons I turn doctor off.
Posts: 1,283
Threads: 91
Joined: Sep 2013
(10-15-2021, 01:45 PM)NOOT Wrote: Wearing a helmet that would cover ears stops headset appearing on inspect.
Wearing an outer suit which covers your backpack (bedsheet, cape, cardboard box, for example) prevents backpacks appearing on inspect.
giving equipment a bitflag for what other equipment it "covers" would be nice, though you'd have to be extremely wary of not somehow fucking up priorities, not that i can see how that would really happen. seems pretty reasonable
Posts: 413
Threads: 13
Joined: Aug 2020
BYOND Username: Roselace
Character Name: Loki Nim (LRP/RP) / Bumplestein Jumbalaya (LRP overflow)
Traitor engi/mech item that you can install on the AI somehow (I'd vote robotics controls) that gives AIs the ability to targeted spit lightning bolts out of APCs
Like a hotwire but more dependant on how disrespectful you were 20 minutes ago
(And yes it demands you rogue the AI to get any use out of, I think that should be reflected in a somewhat low cost)
Posts: 330
Threads: 34
Joined: Apr 2021
BYOND Username: ExplosiveBlackhole
Character Name: Rosan Cap
10-18-2021, 09:00 AM
(This post was last modified: 10-18-2021, 09:03 AM by unfunnyperson.)
reduce cost of bowling kit to 4 tc.
its laughably bad for a item that's the same cost as the red chainsaw or wrestlebelt.
Add a grenade launcher to traitor uplink for 7 tc.
Comes with a few boxes of he shells and a box of sarin shells(same as sarin grenade but 40mm)
functions just like riot launcher but comes loaded with he and fits in backpacks
Posts: 7
Threads: 2
Joined: Oct 2021
BYOND Username: Wora
Character Name: Maria Baumgartner
Green Fingers should cost 0 points, just like robotic arms. The only "advantage" they have to cyborg/fleshy arms is that they can be easily reattached...but is that really worth 2 points? That's the same cost as adamantium skeleton, chem resistant and matrix flopout!
It would be really cool for people who want to RP a die-hard botanist
Posts: 1,439
Threads: 44
Joined: Jun 2019
That's a really good advantage, say a katana guy slices it off you can just slap it back on
Posts: 330
Threads: 34
Joined: Apr 2021
BYOND Username: ExplosiveBlackhole
Character Name: Rosan Cap
or save yourself a trip to med due to your plant arms
Posts: 77
Threads: 6
Joined: Sep 2020
Character Name: Filthy Steve
(10-14-2021, 05:45 PM)aft2001 Wrote: glacial map built into an underwater ice mass - the water is cold enough to do burn damage and freeze you bad, but a lot of the station is physically tunneled into the blue faintly glowing ice
let players dig through the ice to expand their workspace maybe?????? or make it Special Ice that can't just be mined through with a simple pick swing
I like this. In general I'm really fond of the whole idea of stations being built into shit. A station built into a huge chunk of asteroid as another obvious one. Or, heck, maybe even like a research or salvage style station built into some enormous alien derelict or something.
|