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ease of life
#16
After saving a dude by throwing them into an electrified door to get their heart beating (which was cool, but medbay should seriously have a defibulator for use with the surgery tables), I came up with the following ease of life thing.

The fun option for ease of life is this.

Power Cell + Wire + medical patch = "Defibrillator"

Should probably wear insulated gloves while using this someone, lest you also want to get electrocuted.

Also Make the surgery tables give a shock option, as a built in defibrillator that can't possibly abused anymore then the tables already are.

The sketchier home made defib could probably be abused, but at least it would be useful. (stun gloves could arguably be used for the same purpose, but generally these things aren't lying around medbay)
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#17
Putting a synthbutt in the reagent extractor should create jenkem.
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#18
I feel it would add a lot to the game if shooting Fire alarms/lightswitches/buttons/whatever activated them.
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#19
Being able to switch the Hypospray between "Inject" (syringe)
and "Spray" (dropper) mode.
Would make treating burn and brute damage a lot easier and faster.
Sure, you can just steal the janitors spray bottle or abuse a fire extinguisher ( wich is hilarious btw..
The screams ! ) but that doesnt feel like something a doctor should have to do.
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#20
Avaa Wrote:Being able to switch the Hypospray between "Inject" (syringe)
and "Spray" (dropper) mode.
Would make treating burn and brute damage a lot easier and faster.
Sure, you can just steal the janitors spray bottle or abuse a fire extinguisher ( wich is hilarious btw..
The screams ! ) but that doesnt feel like something a doctor should have to do.
Actually, I'd rather leave it as it is. Makes it so Medical Doctors have to do their job.
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#21
BlackPhoenix Wrote:
Avaa Wrote:Being able to switch the Hypospray between "Inject" (syringe)
and "Spray" (dropper) mode.
Would make treating burn and brute damage a lot easier and faster.
Sure, you can just steal the janitors spray bottle or abuse a fire extinguisher ( wich is hilarious btw..
The screams ! ) but that doesnt feel like something a doctor should have to do.
Actually, I'd rather leave it as it is. Makes it so Medical Doctors have to do their job.
This was the argument when I made a separate thread to suggest this and I still don't get how it "makes doctors do their job" when you have to slowly drip styptic onto someone in crit 5 units at a time? I like to make patches with one of the spare tanks at round start but still, I don't get why people think this would make doctors not do their job. Especially given that the doctors usually grab all the hypos at round start.
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#22
Sorry for the double post but I forgot to add this in:

Rearrange the ID computer interface so that access is clustered by job instead of being a giant block that's difficult to pick any one thing out of.

So instead of:

Kitchen - Engineering - Hydroponics - Research - Mining airlocks - Mining EVA - Mining Central - Tool Storage - Bridge...

It'd be more like:

Engineering - Engine - Mechanics - Mining...
Hydroponics - Bar - Kitchen...
Medbay - Medsci - Morgue...

It's not a huge difference but it'd make it a lot easier to add access without going "wait what the hell I gave you access to everything I saw with Mining in the name and it STILL won't work? okay whatever you get all access I guess."
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#23
ClockworkCupcake Wrote:
BlackPhoenix Wrote:
Avaa Wrote:Being able to switch the Hypospray between "Inject" (syringe)
and "Spray" (dropper) mode.
Would make treating burn and brute damage a lot easier and faster.
Sure, you can just steal the janitors spray bottle or abuse a fire extinguisher ( wich is hilarious btw..
The screams ! ) but that doesnt feel like something a doctor should have to do.
Actually, I'd rather leave it as it is. Makes it so Medical Doctors have to do their job.
This was the argument when I made a separate thread to suggest this and I still don't get how it "makes doctors do their job" when you have to slowly drip styptic onto someone in crit 5 units at a time? I like to make patches with one of the spare tanks at round start but still, I don't get why people think this would make doctors not do their job. Especially given that the doctors usually grab all the hypos at round start.
Well, first off, you can use patches if you need more than the quick fix of a dropper. Secondly, there's a reason tricordrazine, which was an easy to make cure-all, got changed. If you get one tool that does everything with no failings, the game becomes less interesting.
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#24
Avaa Wrote:Being able to switch the Hypospray between "Inject" (syringe)
and "Spray" (dropper) mode.
Would make treating burn and brute damage a lot easier and faster.
Sure, you can just steal the janitors spray bottle or abuse a fire extinguisher ( wich is hilarious btw..
The screams ! ) but that doesnt feel like something a doctor should have to do.
here

It wouldn't be a hypospray if it actually sprayed.

Just use those droppers and make some patches!
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#25
Well, a hypospray does spray: it sprays into (under, i.e. hypo) the skin.

But yes having a non-hypo spray mode for hyposprays would be nice and isn't a big stretch of the imagination.
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#26
It's not a matter of a stretch of the imagination, it's a matter of saying "Hey, let's make it so hyposprays aren't literally the only damn tool you need". If somebody said "Hey, let's have some tools on the station that are both a screwdriver and a wirecutter", it wouldn't be a massive stretch of the imagination either.
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#27
At least your tools all fit on the same belt. Last I recall, I couldn't fit droppers or medicine bottles on a doctor belt, so I would have to carry everything in my medkit in my bag, which naturally took time to get out, open, then get the needed items out to heal the person.

Although truth be told I would not mind some Leatherman type item that could transform between all the different tools be hidden on some z-level somewhere.
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#28
Actually yeah, it's been so long since I even tried to use the medical belt that I'd forgotten. Last time I checked the med belt would hold hypos, syringes, and... actually that's all I remember it holding. Not even patches.
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#29
The medical belt could probably use an update in that case, let it hold beakers of all types, droppers, VISOR goggles, whatever else you could find in Medbay really
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#30
When right-clicking an airlock, maybe there should be an option in the drop down menu that requests the AI opens a door, gives the AI a little alert to OPEN/IGNORE and bring up the name so they can quick-track them so people don't always have to yell to the AI, especially when they're unintelligible.
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