09-01-2021, 07:22 PM
During a round on Goonstation 1, Emily discovered that for some reason, all players were immune to toxin damage. They announced it, wrote the round off as bugged, and proceeded to assault the station with multiple bouts of intense radiation and radiation landmines, making the radiation damage unavoidable, and flooded the entire station with toxin.
Flood the station with toxin? Mildly entertaining. We're immune, so it doesn't affect the game.
Intense radiation? Sure, since it's avoidable, and a bugged round, let players take the risk and mutate. (Plus more artifacts for artlab yay!)
Radiation landmines that force everyone to take massive radiation damage? Unacceptable. Mutations can be a huge hindrance with the potential to ruin your entire game, and in my case, that's exactly what happened. Because of admin intervention and nothing else, I was mutated at least 15 times, and became a drunk, self-abusive, cursing, colorblind, poor-sighted, electrified, bee-swarmed, narcoleptic lizard, then monkey, and was forced to spend the remaining 45 minutes in the round trying to pump mutadon and potassium iodide into my system while passing out and dying of unknown mutations. When I complained to the admin in the discord, I was laughed at and told "it's a bugged round, you were immune to toxin, you should've been fine."
I get that the admins enjoy screwing around, especially on goon 1/2 and during bugged rounds. But I don't get much time to play ss13 during the week, and having an admin straight up remove my capacity to play the game during the only shift I do have time for because one chemical wasn't working properly makes me seriously question how they got such a role. When a round is bugged, or an admin wants to have fun, they should be able to do it in ways that do not outright remove their players from the game. I don't know if this was negligence or malice, but it ruined my day.
Flood the station with toxin? Mildly entertaining. We're immune, so it doesn't affect the game.
Intense radiation? Sure, since it's avoidable, and a bugged round, let players take the risk and mutate. (Plus more artifacts for artlab yay!)
Radiation landmines that force everyone to take massive radiation damage? Unacceptable. Mutations can be a huge hindrance with the potential to ruin your entire game, and in my case, that's exactly what happened. Because of admin intervention and nothing else, I was mutated at least 15 times, and became a drunk, self-abusive, cursing, colorblind, poor-sighted, electrified, bee-swarmed, narcoleptic lizard, then monkey, and was forced to spend the remaining 45 minutes in the round trying to pump mutadon and potassium iodide into my system while passing out and dying of unknown mutations. When I complained to the admin in the discord, I was laughed at and told "it's a bugged round, you were immune to toxin, you should've been fine."
I get that the admins enjoy screwing around, especially on goon 1/2 and during bugged rounds. But I don't get much time to play ss13 during the week, and having an admin straight up remove my capacity to play the game during the only shift I do have time for because one chemical wasn't working properly makes me seriously question how they got such a role. When a round is bugged, or an admin wants to have fun, they should be able to do it in ways that do not outright remove their players from the game. I don't know if this was negligence or malice, but it ruined my day.