08-23-2021, 04:40 PM
A horrid, pale maint dweller! Spawns somewhere randomly in maint, automatically pale skin, spawns with nothing but a rubber chicken and some scratched up assistant clothes.
ABILITY 1: Sabotage. Maint dweller, after a 7 second delay, 'sabotages' whatever the ability was directed at. For doors, they will become extremely damaged and easy to break down. For things like securitrons or medbots, they will become far less effective, medbots injecting less chems and securitrons doing less stun time. If a cyberlimb was sabotaged, it would automatically throw itself off the body of whoever it was on upon being used. Doesn't work on cyborgs. 20 second cooldown.
ABILITY 2: Annoy. Repeatedly makes you do sounds like screaming, vampire drink sound, deathgasp and normal gasp, and the clown honk, to just generally annoy the crew. 10 second cooldown.
ABILITY 3: Screech. Similar to the vamps screech, but doesn't smash lights and less effective. 20 second cooldown.
ABILITY 4: Smash. After a 15 second delay, smash up something completely. Items, doors, robots, even corpses will be smashed! But for corpses, it just mangles them up a bunch and sometimes ejects the brain. 30 second cooldown, cannot be used on actual brains or things like the AI.
ABILITY 5: Create Banana. Does exactly what it says, creating a banana peel on the tile the maint dweller is standing on. Useful for get-aways. 10 second cooldown.
PASSIVES: Slowly regenerates, to AIs and humans using the camera it comes up as a hard to see pale figure.
The maint-dweller can not move out into light areas, taking ramping BURN the longer they stand outside of maint. They are also far weaker than a normal human. Speaks like a drunk and has the clown's funny text. Yellow blood.
Not really a 'normal' antag, but more of an antag thats specifically designed to mess with the station and its crew by causing sometimes light havoc, or full on crippling the station. I think its funny.
ABILITY 1: Sabotage. Maint dweller, after a 7 second delay, 'sabotages' whatever the ability was directed at. For doors, they will become extremely damaged and easy to break down. For things like securitrons or medbots, they will become far less effective, medbots injecting less chems and securitrons doing less stun time. If a cyberlimb was sabotaged, it would automatically throw itself off the body of whoever it was on upon being used. Doesn't work on cyborgs. 20 second cooldown.
ABILITY 2: Annoy. Repeatedly makes you do sounds like screaming, vampire drink sound, deathgasp and normal gasp, and the clown honk, to just generally annoy the crew. 10 second cooldown.
ABILITY 3: Screech. Similar to the vamps screech, but doesn't smash lights and less effective. 20 second cooldown.
ABILITY 4: Smash. After a 15 second delay, smash up something completely. Items, doors, robots, even corpses will be smashed! But for corpses, it just mangles them up a bunch and sometimes ejects the brain. 30 second cooldown, cannot be used on actual brains or things like the AI.
ABILITY 5: Create Banana. Does exactly what it says, creating a banana peel on the tile the maint dweller is standing on. Useful for get-aways. 10 second cooldown.
PASSIVES: Slowly regenerates, to AIs and humans using the camera it comes up as a hard to see pale figure.
The maint-dweller can not move out into light areas, taking ramping BURN the longer they stand outside of maint. They are also far weaker than a normal human. Speaks like a drunk and has the clown's funny text. Yellow blood.
Not really a 'normal' antag, but more of an antag thats specifically designed to mess with the station and its crew by causing sometimes light havoc, or full on crippling the station. I think its funny.