08-03-2021, 06:23 PM
(This post was last modified: 07-11-2022, 08:25 PM by github_bot. Edited 5 times in total.)
PULL REQUEST DETAILS
[balance][rework][input wanted]
About the PR
Adds Assjam slamguns #206.
- Pipe Frame + Pipe Frame (Welded) = Slamgun
- Slamguns can now be unload by using an empty hand on the seperated pipes (OR dragging to character like before).
Zipgun caliber changed from `< 1.0` to `< 0.7`. Therefore no more shotgun rounds or cannon rounds.
Zipgun and Slamgun will also stay inhand when assembled (if able).
Bug: Resolved two hands behavior of slamgun. Should only transform if both hands are free.
Why's this needed?
I thought slamguns would be cool for an azone/prefab thing.. and then ended up watching some videos and reading some articles and it seemed like an interesting yet not incredibly optimal means of self-defense.
Changelog
PULL REQUEST DETAILS
[balance][rework][input wanted]
About the PR
Adds Assjam slamguns #206.
- Pipe Frame + Pipe Frame (Welded) = Slamgun
- Slamguns can now be unload by using an empty hand on the seperated pipes (OR dragging to character like before).
Zipgun caliber changed from `< 1.0` to `< 0.7`. Therefore no more shotgun rounds or cannon rounds.
Zipgun and Slamgun will also stay inhand when assembled (if able).
Bug: Resolved two hands behavior of slamgun. Should only transform if both hands are free.
Why's this needed?
I thought slamguns would be cool for an azone/prefab thing.. and then ended up watching some videos and reading some articles and it seemed like an interesting yet not incredibly optimal means of self-defense.
Changelog
Code:
changelog
(u)Azrun & Virvatuli
(*)Slamguns are back!
(+)Zipguns no longer accept shotgun shells.
PULL REQUEST DETAILS