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BYOND Username: Cthucky
If a ling arm is attached to a nonling, it should recognize this and constantly attack them.
If a wolf arm is attached to a nonwolf, the lycanthropic curse should drive them into an uncontrollable murderous rage (basically just dumping a shitload of raijaijah into their bloodstream). Or wolf arms could just be incompatible with nonwolf bodies on account of them being like, twice the goddamn size.
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BYOND Username: Mrprogamer96
Character Name: Vicky Jill Hudson
removing the coffee vendor near the gene booth on Cog 1.
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BYOND Username: CyberTripping
Character Name: Casey Batts
(07-21-2021, 03:48 PM)Mrprogamer96 Wrote: removing the coffee vendor near the gene booth on Cog 1.
The one that falls on you? heresy!
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BYOND Username: Mrprogamer96
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(07-21-2021, 04:04 PM)cyberTripping Wrote: (07-21-2021, 03:48 PM)Mrprogamer96 Wrote: removing the coffee vendor near the gene booth on Cog 1.
The one that falls on you? heresy!
that is why it is a idea of questionable quality.
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BYOND Username: Roselace
Character Name: Loki Nim (LRP/RP) / Bumplestein Jumbalaya (LRP overflow)
(07-21-2021, 02:55 PM)Mouse Wrote: If a ling arm is attached to a nonling, it should recognize this and constantly attack them.
If a wolf arm is attached to a nonwolf, the lycanthropic curse should drive them into an uncontrollable murderous rage (basically just dumping a shitload of raijaijah into their bloodstream). Or wolf arms could just be incompatible with nonwolf bodies on account of them being like, twice the goddamn size.
If you've got one wolf arm you slip more easily on account of the extra weight on one side
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BYOND Username: Palpetinus
Character Name: Amanda Ewans
(07-21-2021, 03:48 PM)Mrprogamer96 Wrote: removing the coffee vendor near the gene booth on Cog 1.
At that point just remove the throwing aspect of the booth. The damage is almost unavoidable, the coffee vendor makes it at least funny!
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BYOND Username: Cthucky
Rather than make the blob spread cooldown system increasingly complicated, unintuitive, and hidden from the player, just fix it at 1 second.
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Knives should clash like katanas and sabers do. I want knife fights with knives clashing against each other.
Syndicate knife is exempt from this of course. Can't block a strong combat knife with a dinky kitchen knife!
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Bee leather
Anything made of it becomes contraband, and equipping bee leather stuff on cams sets arrest.
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BYOND Username: PinkPuffball81
Character Name: Franziska Jackson, T.S.U.N, Bonk Honkem, Jim Reaper
Traffic sign melee weapon.
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BYOND Username: McDougie
Character Name: Keegan Owens
Cluwnes should automatically swallow floorpills thrown at them
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BYOND Username: Deathslayer448
Character Name: Dave McDave
than is just becomes a game of "how fucked up can we make the cluwne" while the cluwne is smelling color and tasting sound all while on fire
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BYOND Username: Roselace
Character Name: Loki Nim (LRP/RP) / Bumplestein Jumbalaya (LRP overflow)
The janitor vacuum should be able to suck up spiders
(Except bumblespiders)
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BYOND Username: Cthucky
Cluwnes should have anaerobic respiration so their suffering is prolonged.
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BYOND Username: Aft2001
Emagging the janitor vacuum should let it suck up ghosts, which then allow for said ghosts to possess anything the vacuum has sucked up (the item is ejected once it's possessed)