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Ideas of questionable quality
If a ling arm is attached to a nonling, it should recognize this and constantly attack them.

If a wolf arm is attached to a nonwolf, the lycanthropic curse should drive them into an uncontrollable murderous rage (basically just dumping a shitload of raijaijah into their bloodstream).  Or wolf arms could just be incompatible with nonwolf bodies on account of them being like, twice the goddamn size.
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removing the coffee vendor near the gene booth on Cog 1.
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(07-21-2021, 03:48 PM)Mrprogamer96 Wrote: removing the coffee vendor near the gene booth on Cog 1.

The one that falls on you? heresy!
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(07-21-2021, 04:04 PM)cyberTripping Wrote:
(07-21-2021, 03:48 PM)Mrprogamer96 Wrote: removing the coffee vendor near the gene booth on Cog 1.

The one that falls on you? heresy!

that is why it is a idea of questionable quality.
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(07-21-2021, 02:55 PM)Mouse Wrote: If a ling arm is attached to a nonling, it should recognize this and constantly attack them.

If a wolf arm is attached to a nonwolf, the lycanthropic curse should drive them into an uncontrollable murderous rage (basically just dumping a shitload of raijaijah into their bloodstream).  Or wolf arms could just be incompatible with nonwolf bodies on account of them being like, twice the goddamn size.

If you've got one wolf arm you slip more easily on account of the extra weight on one side
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(07-21-2021, 03:48 PM)Mrprogamer96 Wrote: removing the coffee vendor near the gene booth on Cog 1.

At that point just remove the throwing aspect of the booth. The damage is almost unavoidable, the coffee vendor makes it at least funny!
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Rather than make the blob spread cooldown system increasingly complicated, unintuitive, and hidden from the player, just fix it at 1 second.
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Knives should clash like katanas and sabers do. I want knife fights with knives clashing against each other.

Syndicate knife is exempt from this of course. Can't block a strong combat knife with a dinky kitchen knife!
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Bee leather

Anything made of it becomes contraband, and equipping bee leather stuff on cams sets arrest.
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Traffic sign melee weapon.
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Cluwnes should automatically swallow floorpills thrown at them
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than is just becomes a game of "how fucked up can we make the cluwne" while the cluwne is smelling color and tasting sound all while on fire
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The janitor vacuum should be able to suck up spiders

(Except bumblespiders)
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Cluwnes should have anaerobic respiration so their suffering is prolonged.
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Emagging the janitor vacuum should let it suck up ghosts, which then allow for said ghosts to possess anything the vacuum has sucked up (the item is ejected once it's possessed)
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