Posts: 137
Threads: 15
Joined: Aug 2016
BYOND Username: Souricelle
07-19-2021, 07:08 PM
(This post was last modified: 07-19-2021, 07:09 PM by Souricelle. Edited 1 time in total.)
1) Wizard hats should be immune to acid like all the other essential antag shit is
2) Apprentice hats, paper hats, plunger hats, syndicate hats, cowboy hats, and any other pseudo-magical hat should work as a wizard hat 50% of the time, so if you lose your hat you still have a shot at getting away if you're quick.
3) post other funny hats
Posts: 197
Threads: 13
Joined: Apr 2020
BYOND Username: Balarak
Character Name: Edward Woodward
obsidian crown 100% of the time
Posts: 1,584
Threads: 151
Joined: Jun 2016
BYOND Username: Lady Birb
Character Name: Allie Allison
iirc when antag hats were made acidproof wizard hats were deliberately not included because being able to destroy wizard hats with acid is a deliberate balance choice.
But that was before a lot of the more powerful wizard spells got nerfed so making hats acidproof might be a good idea now
Posts: 137
Threads: 15
Joined: Aug 2016
BYOND Username: Souricelle
Wizards suck shit now compared to how they used to be yeah so maybe a non security crew member shouldnt be able to click them once and render them helpless
Posts: 161
Threads: 14
Joined: Jul 2020
BYOND Username: Brixx79
Character Name: Brixx Borisson
Give top hats work at 50% power. Capes should also work as a 50% bonus if they somehow lose all their robes (or just want to be stylish~)
Posts: 137
Threads: 15
Joined: Aug 2016
BYOND Username: Souricelle
Posts: 1,357
Threads: 160
Joined: Sep 2012
I'm still waiting on some knight in shining armor to rework acid melts into being a status effect on items which will melt melt the object over a few seconds. Thus allowing a bit of counterplay to being hit in the face with acid.
Posts: 89
Threads: 9
Joined: Aug 2019
BYOND Username: RichardGere
Character Name: Camryn Stern
(07-19-2021, 08:36 PM)kyle2143 Wrote: I'm still waiting on some knight in shining armor to rework acid melts into being a status effect on items which will melt melt the object over a few seconds. Thus allowing a bit of counterplay to being hit in the face with acid.
This is already a thing now
Posts: 2,649
Threads: 33
Joined: Nov 2013
BYOND Username: KikiMofo
I just hate how easy it is for chemists to literally delete a person with just a glass full of chems that they can throw across the screen instantly
Posts: 1,357
Threads: 160
Joined: Sep 2012
(07-19-2021, 10:44 PM)RichardGere Wrote: (07-19-2021, 08:36 PM)kyle2143 Wrote: I'm still waiting on some knight in shining armor to rework acid melts into being a status effect on items which will melt melt the object over a few seconds. Thus allowing a bit of counterplay to being hit in the face with acid.
This is already a thing now
Ok. Well now I know that.
Posts: 5,710
Threads: 303
Joined: May 2014
I really like the idea of alternative cheapo robes and hats. Makes the acid counterplay a lot more fair
Posts: 197
Threads: 13
Joined: Apr 2020
BYOND Username: Balarak
Character Name: Edward Woodward
(07-20-2021, 07:51 AM)KikiMofo Wrote: I just hate how easy it is for chemists to literally delete a person with just a glass full of chems that they can throw across the screen instantly
how someone throwing an open container full of liquid at someone without spilling at least half of the liquid on themselves and the floor in the area around them baffles me
Posts: 2,649
Threads: 33
Joined: Nov 2013
BYOND Username: KikiMofo
(07-20-2021, 09:42 AM)NOOT Wrote: (07-20-2021, 07:51 AM)KikiMofo Wrote: I just hate how easy it is for chemists to literally delete a person with just a glass full of chems that they can throw across the screen instantly
how someone throwing an open container full of liquid at someone without spilling at least half of the liquid on themselves and the floor in the area around them baffles me
Good point. Maybe there should be a good chance the chem gets splashed on the person throwing as well
Posts: 5,710
Threads: 303
Joined: May 2014
(07-20-2021, 10:11 AM)KikiMofo Wrote: (07-20-2021, 09:42 AM)NOOT Wrote: (07-20-2021, 07:51 AM)KikiMofo Wrote: I just hate how easy it is for chemists to literally delete a person with just a glass full of chems that they can throw across the screen instantly
how someone throwing an open container full of liquid at someone without spilling at least half of the liquid on themselves and the floor in the area around them baffles me
Good point. Maybe there should be a good chance the chem gets splashed on the person throwing as well
I see a lot of potential here. You could adjust rates dependent on container type (a bottle vs a glass or beaker) and I can think of instances where throwing it and leaving a trail of spilled fluids along the toss path would be a desired outcome
Posts: 233
Threads: 23
Joined: Jul 2019
BYOND Username: mralexs
Character Name: JC Denton
(07-20-2021, 10:29 AM)Frank_Stein Wrote: (07-20-2021, 10:11 AM)KikiMofo Wrote: (07-20-2021, 09:42 AM)NOOT Wrote: (07-20-2021, 07:51 AM)KikiMofo Wrote: I just hate how easy it is for chemists to literally delete a person with just a glass full of chems that they can throw across the screen instantly
how someone throwing an open container full of liquid at someone without spilling at least half of the liquid on themselves and the floor in the area around them baffles me
Good point. Maybe there should be a good chance the chem gets splashed on the person throwing as well
I see a lot of potential here. You could adjust rates dependent on container type (a bottle vs a glass or beaker) and I can think of instances where throwing it and leaving a trail of spilled fluids along the toss path would be a desired outcome
Stronger acids could melt whatever their container is in, IE backpacks and jumpsuits. Lids could be added to safely transport chems in beakers too