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Ideas of questionable quality
Allow some items to be pulled out when prone

like minibibles big grin
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Clowns should be able to change the settings on lawbringers they don't own, but only to clownshot.

Edit: even more questionable idea: this should be automatic when they pick it up.
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(06-26-2021, 03:59 AM)Mouse Wrote: Clowns should be able to change the settings on lawbringers they don't own, but only to clownshot.

Edit: even more questionable idea: this should be automatic when they pick it up.

If a clown picks up a lawbringer, it automatically clownshots them.
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Use knife on a dead werewolf to skin them for a rug or werewolf costume.
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Traitor gloves, maybe for assistants, that make their fingerprints show up as those of someone else. Possibly at random? So you can frame people.
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Allow traitors to remove tc from their uplinks and insert it into others. Then add some wacky items that need multiple traitors to get like nukes, necrotic virus thing, ak-744, or a SUPER surplus crate that comes with 60-80 points worth of random traitor gear.
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Surplus spray

more TC items than a crate, but it fires them all around from you and you need to be near at least 3 other players to buy it
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(06-27-2021, 03:35 PM)BatElite Wrote: Surplus spray

more TC items than a crate, but it fires them all around from you and you need to be near at least 3 other players to buy it

Oh god this sounds amazing
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(06-27-2021, 01:59 PM)unfunnyperson Wrote: Allow traitors to remove tc from their uplinks and insert it into others. Then add some wacky items that need multiple traitors to get like nukes, necrotic virus thing, ak-744, or a SUPER surplus crate that comes with 60-80 points worth of random traitor gear.

I love this idea. There's always a lot of talk about finding ways to make the player co-operate and interact more as part of the crew, but I feel like the flip side should also be true and that there should be some fun and wacky perks to having antags collaborate besides the obvious ones like Nukies.
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(06-26-2021, 03:59 AM)Mouse Wrote: Clowns should be able to change the settings on lawbringers they don't own, but only to clownshot.

Edit: even more questionable idea: this should be automatic when they pick it up.

If a clown says "clownshot" it should change to a secret mode that turns anyone they shoot's shoes into clownshoes.
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more chemical abilities other than 1. kill or annihilate the body 2. insta-destroy part of the station 3. exist as a painfully difficult thing to get only for it to have no actual use because the devs decided to axe it(like 65% of the chems in the games actual code are not useable), it would be nice to see some other features like being able to make certain functions of the player not usable(temporary or permanent paralysis of a limb) or maybe neuro-booster which acts as a method of speeding up certain aspects of researching things, what about a chem that weakens the integrity of certain structures so they are destroyed a little easier? maybe chems that have a risk of starting a small fire or becoming unstable and turning into other chems as a side effect? so many possibilities.
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[isp]
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Give floor goblins a regenerating lube spray
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have scientists start with a very small chance to spawn with a sleepy pen
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(O)Possum people. I may edit this if I think of any special traits.

Edit: the *deathgasp emote doesn't show ANY signs of being alive, until they get up, they register as dead on scanners. They can also eat raw meat without getting sick, have a hiss instead of a scream, and of course that sweet possum tail.

Oh, they can also eat from trash bags regardless of what's inside. (although sharp objects and toxins still hurt them. probably with a message like 'You feel something cut the inside of your throat/stomach!')
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