Posts: 261
Threads: 17
Joined: Oct 2020
BYOND Username: Rilor
Character Name: Jack Lloyd
stupid idea: make the auth disc useful on non nuke rounds, it has the auth codes for everything, make it possibile to use it exactly once to open or unlock literally anything, lockers, crates, doors, and after than one time, you can never use it for that ever again
Posts: 3
Threads: 0
Joined: Dec 2020
BYOND Username: ManInPanama
Character Name: Brian MacDougal
I think it would be funny to be able to equip lit joints/cigs to the ear slot.
Posts: 246
Threads: 20
Joined: Sep 2020
BYOND Username: PinkPuffball81
Character Name: Franziska Jackson, T.S.U.N, Bonk Honkem, Jim Reaper
Abandoned circus azone, i even have some loot ideas.
-Clown shoes that can hold one item in them, you take it out by using the *giggle emote.
-Two tophats that function as a small and tiny item holders. If you put an item in one hat, you can take it out of the other. (only holds one item.)
-Clown Bee which produces honey that contains space lube and pure love.
-Fairground organ which functions like a player piano, but plays five instruments on separate lines (Flute, trumpet, the organ itself, xylophone, and drums.)
Posts: 413
Threads: 13
Joined: Aug 2020
BYOND Username: Roselace
Character Name: Loki Nim (LRP/RP) / Bumplestein Jumbalaya (LRP overflow)
Add SPES-12 ammo to the trinket pool so peeps can spawn with that and not have a gun to use it with
Posts: 1,579
Threads: 201
Joined: Aug 2019
BYOND Username: Cthucky
(06-13-2021, 05:34 AM)BatElite Wrote: Add SPES-12 ammo to the trinket pool so peeps can spawn with that and not have a gun to use it with
It works in riot shotguns though.
Posts: 246
Threads: 20
Joined: Sep 2020
BYOND Username: PinkPuffball81
Character Name: Franziska Jackson, T.S.U.N, Bonk Honkem, Jim Reaper
(06-13-2021, 06:18 AM)Mouse Wrote: (06-13-2021, 05:34 AM)BatElite Wrote: Add SPES-12 ammo to the trinket pool so peeps can spawn with that and not have a gun to use it with
It works in riot shotguns though.
And flare guns.
Posts: 413
Threads: 13
Joined: Aug 2020
BYOND Username: Roselace
Character Name: Loki Nim (LRP/RP) / Bumplestein Jumbalaya (LRP overflow)
(06-13-2021, 06:35 AM)TheRealFlapJackson Wrote: (06-13-2021, 06:18 AM)Mouse Wrote: (06-13-2021, 05:34 AM)BatElite Wrote: Add SPES-12 ammo to the trinket pool so peeps can spawn with that and not have a gun to use it with
It works in riot shotguns though.
And flare guns.
Guess we'll just have some lucky bartenders then. ¯\_(ツ)_/¯
Posts: 44
Threads: 4
Joined: Jun 2021
BYOND Username: LordInglip93
Character Name: Michael Wilcox
A rare artifact that keeps teleporting in hostile martians after 1 minute of it's activation and the only way to stop it is to space it in time before the invasion get's too bad. Could shake artlab up a bit and make for some fun if the scientist activating it doesn't realize in time what that thing does or if he/she is too slow to space it before things kick into gear. It also should have some foreboding inscriptions so people can decide on their own if it might be worth researching it.
Posts: 195
Threads: 13
Joined: Apr 2020
BYOND Username: Balarak
Character Name: Edward Woodward
(06-13-2021, 08:41 AM)HonkyDonky Wrote: A rare artifact that keeps teleporting in hostile martians after 1 minute of it's activation and the only way to stop it is to space it in time before the invasion get's too bad. Could shake artlab up a bit and make for some fun if the scientist activating it doesn't realize in time what that thing does or if he/she is too slow to space it before things kick into gear. It also should have some foreboding inscriptions so people can decide on their own if it might be worth researching it. Perhaps just make warper artifact spawn a random (hostile?) mob at the location you are at when you are warped back.
Posts: 44
Threads: 4
Joined: Jun 2021
BYOND Username: LordInglip93
Character Name: Michael Wilcox
(06-13-2021, 09:57 AM)NOOT Wrote: (06-13-2021, 08:41 AM)HonkyDonky Wrote: A rare artifact that keeps teleporting in hostile martians after 1 minute of it's activation and the only way to stop it is to space it in time before the invasion get's too bad. Could shake artlab up a bit and make for some fun if the scientist activating it doesn't realize in time what that thing does or if he/she is too slow to space it before things kick into gear. It also should have some foreboding inscriptions so people can decide on their own if it might be worth researching it. Perhaps just make warper artifact spawn a random (hostile?) mob at the location you are at when you are warped back.
Yeah that could work too. Though the idea of accidentally (or not) summoning a small alien invasion or maby not a full invasion but an alien scout squad of maby 3~5 hostile mobs could work and in case of an invasion there should be a timer between each wave that stops once the art is removed from the station.
Posts: 330
Threads: 34
Joined: Apr 2021
BYOND Username: ExplosiveBlackhole
Character Name: Rosan Cap
Make reagents from reclaimed people added to the cloning pods reagent deposit.
Posts: 413
Threads: 13
Joined: Aug 2020
BYOND Username: Roselace
Character Name: Loki Nim (LRP/RP) / Bumplestein Jumbalaya (LRP overflow)
Here's one from discord yesterday:
Mutantrace mutations should be able to backfire from low stability, which turns you into an appropriate critter.
Posts: 464
Threads: 11
Joined: Feb 2019
BYOND Username: zjdtmkhzt
Character Name: Trigger Len
(06-13-2021, 10:07 AM)HonkyDonky Wrote: (06-13-2021, 09:57 AM)NOOT Wrote: (06-13-2021, 08:41 AM)HonkyDonky Wrote: A rare artifact that keeps teleporting in hostile martians after 1 minute of it's activation and the only way to stop it is to space it in time before the invasion get's too bad. Could shake artlab up a bit and make for some fun if the scientist activating it doesn't realize in time what that thing does or if he/she is too slow to space it before things kick into gear. It also should have some foreboding inscriptions so people can decide on their own if it might be worth researching it. Perhaps just make warper artifact spawn a random (hostile?) mob at the location you are at when you are warped back.
Yeah that could work too. Though the idea of accidentally (or not) summoning a small alien invasion or maby not a full invasion but an alien scout squad of maby 3~5 hostile mobs could work and in case of an invasion there should be a timer between each wave that stops once the art is removed from the station.
I am very likely to add some hostile mobs to the container artifact pool, if I ever get to expanding it.
Posts: 195
Threads: 13
Joined: Apr 2020
BYOND Username: Balarak
Character Name: Edward Woodward
Add water sensors to fire alarms on water maps, so that when the water reaches a certain depth on the fire alarm tile, the firelocks are activated
Posts: 685
Threads: 33
Joined: Feb 2016
BYOND Username: CyberTripping
Character Name: Casey Batts
(06-14-2021, 06:24 AM)NOOT Wrote: Add water sensors to fire alarms on water maps, so that when the water reaches a certain depth on the fire alarm tile, the firelocks are activated
I believe this is how Oshan originally worked and it was removed for being annoying and unhelpful, but i could be misremembering.
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