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Ideas of questionable quality
starting trait that has you start out missing one of your eyes, and you spawn wearing an eyepatch
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Give agent cards an Add pin feature so they can be used at vendors.
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(05-08-2021, 06:47 PM)NOOT Wrote: Give agent cards an Add pin feature so they can be used at vendors.

yes  please

let ghosts press the "party button" at the bar
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replace the welding mask "makes your screen painfully dark if you have tint on, and does nothing if you have it off" with welding masks giving the blindness sight range reduction(maybe a larger circle than blindness)
or if it's not actually a big deal just make the regular welding mask tint the same as sunglasses tint so it's less painful to use if people want to keep tints on
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Let us draw a creepy smile on a welding mask with a crayon in reference to the (since-removed) Welder.
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(05-09-2021, 12:21 PM)coolvape Wrote: replace the welding mask "makes your screen painfully dark if you have tint on, and does nothing if you have it off" with welding masks giving the blindness sight range reduction(maybe a larger circle than blindness)
or if it's not actually a big deal just make the regular welding mask tint the same as sunglasses tint so it's less painful to use if people want to keep tints on

Interesting idea. Welding masks are a pretty solid defensive item at the moment.

Still I don't know if it's needed. I don't see them universally used and sec have another two pieces of equipment to disable anyone immune to flash.
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It should be impossible to revert to normal after becoming a cluwne. Current cluwne isn’t debilitating at all and polymorph is better in pretty much every way.

Add back ass jam but have it occur every 4 months instead of every month.
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Make vodka heal radiation and toxin damage.
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mixed revolution - its revolution but also theres lings and wizards and traitors about
could be fun
or just a single revhead on mixed whos trying to do revolution while everything else is going on(with objectives to kill all the heads)
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Time for a very controversial idea

Mix everything into a 24/7 mixed antag mode similar to how tg has done it. Groups of antags would be selected so a team of traitors/revs could happen simultaneously happen while nuclear ops come to bomb the station. Obviously some antags like revs would not end the round when all the antags die.

This would result in more chaotic rounds and force players to carry counters to multiple antags so you would have to pick between countering the massive group of revs or the arse nath spamming wizard.

A lot of players would probably hate this but I would like to see how it functions.
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Nerfed nukies for the RP servers
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a way to put brains into smaller, shittier robots
like any of the dumb robots pretty much except securitrons
even if it was a temporary use sometimes you don't have enough mats to keep making cyborgs, or you're a traitor who stole too many people's brains
a resource-cheap way to toss someone back into a semi-playable, but somewhat intentionally torturous existence where they also can't rat on you for stealing their brain - and for non-traitor roboticists who need mats, a way to keep someone in the game while you take the time to build real cyborg frames

being emagged, of course, would enable all of the fun abilities those robots would have normally - perfect for the traitor roboticist on a budget who wants to create a small, sentient, emagged robot army
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Honey + Synthflesh + Formaldehyde + Ageinium = Mellified Man, a wondrous cure-all, maybe.
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Syndicate Commander should start with a photo of the Captain
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bring back the hidden workshop katana, but make it an incredibly shitty katana
just an absolute dogshit "you bought this replica at the anime convention" katana
the d-saber of katanas

actually shit there already is a discount katana for gangs that would fit pretty well
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