05-07-2021, 10:24 PM
A'ight, I understand that the initial reaction of a lot of folks will be "hell no"... but hear me out.
The last few times I've dealt with a clown car it's been a constant series of ejections even without crashing. Like seriously, every thirty seconds. And I have legitimately not seen anyone die from a clown car in over a year... this is not a c-saber rampage situation. Even when it was working better clowns did not simply drive into death ala some other places.
As it stands taking the clown car, for nearly half your TCs results in five minutes of vaguely disappointing kidnapping before you crash into a long stun from one tile away and someone crushers the car. At the very least it seems like if one person interacts with it, perhaps even from inside it(bug?) everyone gets ejected instantly.
I can't think of any other signature class traitor item that is 100% counterable by a random assistant walking up to it. Can we please buff the clown car so it's balanced enough that people can rescue folks without it being, as I see it, a waste of my TCs?
Either lower the cost from FIVE tcs to like three or make it require taking some actual damage?
The last few times I've dealt with a clown car it's been a constant series of ejections even without crashing. Like seriously, every thirty seconds. And I have legitimately not seen anyone die from a clown car in over a year... this is not a c-saber rampage situation. Even when it was working better clowns did not simply drive into death ala some other places.
As it stands taking the clown car, for nearly half your TCs results in five minutes of vaguely disappointing kidnapping before you crash into a long stun from one tile away and someone crushers the car. At the very least it seems like if one person interacts with it, perhaps even from inside it(bug?) everyone gets ejected instantly.
I can't think of any other signature class traitor item that is 100% counterable by a random assistant walking up to it. Can we please buff the clown car so it's balanced enough that people can rescue folks without it being, as I see it, a waste of my TCs?
Either lower the cost from FIVE tcs to like three or make it require taking some actual damage?