![Thumbs Down Thumbs Down](images/icons/thumbsdown.png)
PULL REQUEST DETAILS
[feature][input wanted]
About the PR
Adds DMSO, a miscible liquid that causes chemicals to be readily absorbed through the skin. For better or for worse!
Adds Dimethyl sulfide:
* Smells bad
* Precursor chem
Adds Dimethyl sulfoxide:
* When splashed, all other reagents that are part of the splash have a chance of penetrating the targets skin. (Factors in clothing)
* "Splash/Touch" effect has 5 second cooldown.
* Units transferred limited to minimum of DMSO amount splashed (to scale on DMSO mixture), volume of reagent splashed (based on other reagent amount), and 20 (hard cap because water tanks).
* Effectiveness of transfer based on gear jobs spawn vs chem type (hypospray list vs everything else).
![[Image: 107732670-c5e20c80-6cad-11eb-8c61-0ab2c46675e0.png]](https://user-images.githubusercontent.com/1017374/107732670-c5e20c80-6cad-11eb-8c61-0ab2c46675e0.png)
* Mild analgesic
Fluid Adjustments:
* Fluids on turf with units 2 or less will be ignored by shoes.
* Pre-calculate fluid depth on creation and addition of fluid/fluid-groups to ensure entering a fluid determines appropriate clothing is checked for chem reactions.
Why's this needed?
Provides a different vector for injection. Intended to give doctors an alternative means of administrating drugs but also offers a breadth of "opportunities" to antags.
PULL REQUEST DETAILS
[feature][input wanted]
About the PR
Adds DMSO, a miscible liquid that causes chemicals to be readily absorbed through the skin. For better or for worse!
Adds Dimethyl sulfide:
* Smells bad
* Precursor chem
Adds Dimethyl sulfoxide:
* When splashed, all other reagents that are part of the splash have a chance of penetrating the targets skin. (Factors in clothing)
* "Splash/Touch" effect has 5 second cooldown.
* Units transferred limited to minimum of DMSO amount splashed (to scale on DMSO mixture), volume of reagent splashed (based on other reagent amount), and 20 (hard cap because water tanks).
* Effectiveness of transfer based on gear jobs spawn vs chem type (hypospray list vs everything else).
![[Image: 107732670-c5e20c80-6cad-11eb-8c61-0ab2c46675e0.png]](https://user-images.githubusercontent.com/1017374/107732670-c5e20c80-6cad-11eb-8c61-0ab2c46675e0.png)
* Mild analgesic
Fluid Adjustments:
* Fluids on turf with units 2 or less will be ignored by shoes.
* Pre-calculate fluid depth on creation and addition of fluid/fluid-groups to ensure entering a fluid determines appropriate clothing is checked for chem reactions.
Why's this needed?
Provides a different vector for injection. Intended to give doctors an alternative means of administrating drugs but also offers a breadth of "opportunities" to antags.
Code:
changelog
(u)Azrun:
(*)Adds DMSO, a chemical that allows splashed reagents to be absorbed through your skin....
PULL REQUEST DETAILS