12-12-2020, 02:18 AM
(This post was last modified: 12-12-2020, 09:43 AM by Skookus. Edited 1 time in total.
Edit Reason: typos
)
After playing some rounds as a Nuclear Operative recently, I've noticed how often at the planning stage of the mission a large portion of the time is spent, naturally, looking at the station map, planning out a route for entry, defenses, chokepoints etc. etc.
Communicating your plan to your fellow operatives thru the use of the goonhub maps, however, is often not so straight forward, especially if the person isn't already familiar with the map layout. Let's say the bomb target is EVA on Clarion. If someone doesn't know where EVA is, you could try to describe the general location on map (Next to HoP office, above Captain's quarters) and contents (Oxygen canister, spacesuits) In the hopes that they then can locate the correct room on the map. This takes valuable time.
If you then want to/need to plan out a very specific route of entry, even more time needs to be used. Enter through the second set of airlocks north from here, enter maintanence here, place a breaching charge on this wall x-amount of blocks from this point here etc.
Lots of room for miscommunication and error here.
Which is why I propose a solution: A tactical map of the station for planning your entry, located in the planning room of Cairngorn.
This would be a non-moveable tactical map of the station, with which are included some markers you can use to plan out and draw your plan for your fellow operatives.
Circles, arrows, other special signs and maybe even letters. You could highlight the entry-location, bomb target, the path through the station, chokepoints, areas to fortify etc. etc. Use another color to plan out a route for Team B that will launch an attack at the other side of the station, subvert the AI or whatever else you can come up with. Not only would this help coordinate the whole team better, it would also be cool as hell. I mean, come on. What kind of heavily weaponised deathsquad DOESN'T have a map w/ markers to go with their planning phase?
Maybe have the markers spawn on the Commander at roundstart, so that they can decide who is in charge of the planning.
Communicating your plan to your fellow operatives thru the use of the goonhub maps, however, is often not so straight forward, especially if the person isn't already familiar with the map layout. Let's say the bomb target is EVA on Clarion. If someone doesn't know where EVA is, you could try to describe the general location on map (Next to HoP office, above Captain's quarters) and contents (Oxygen canister, spacesuits) In the hopes that they then can locate the correct room on the map. This takes valuable time.
If you then want to/need to plan out a very specific route of entry, even more time needs to be used. Enter through the second set of airlocks north from here, enter maintanence here, place a breaching charge on this wall x-amount of blocks from this point here etc.
Lots of room for miscommunication and error here.
Which is why I propose a solution: A tactical map of the station for planning your entry, located in the planning room of Cairngorn.
This would be a non-moveable tactical map of the station, with which are included some markers you can use to plan out and draw your plan for your fellow operatives.
Circles, arrows, other special signs and maybe even letters. You could highlight the entry-location, bomb target, the path through the station, chokepoints, areas to fortify etc. etc. Use another color to plan out a route for Team B that will launch an attack at the other side of the station, subvert the AI or whatever else you can come up with. Not only would this help coordinate the whole team better, it would also be cool as hell. I mean, come on. What kind of heavily weaponised deathsquad DOESN'T have a map w/ markers to go with their planning phase?
Maybe have the markers spawn on the Commander at roundstart, so that they can decide who is in charge of the planning.