09-10-2020, 04:47 PM
PULL REQUEST DETAILS
[BALANCE] [INPUT]
About the PR
Adds new sting ability which injects 20u of capulettium. Swaps changeling neurotoxin sting for capulettium sting on RP mode.
Why's this needed?
Changeling is pretty controversial on RP, in part because it has so many lethality-oriented abilities. This replaces one of them to give the changeling a more interesting non-lethal tool in their toolbox.
Capulettium was chosen because:
1. It retains the interesting counterplay in that you can dose yourself with another drug to convert it to a slightly less bad poison (I explain this more [in this post.](https://forum.ss13.co/showthread.php?tid...#pid122193))
2. Your victims appearing to drop dead rather than simply fall unconscious offers more RP opportunities for the ability than simply removing somebody.
I suggested this some time ago in [this forum thread.](https://forum.ss13.co/showthread.php?tid=10735) I also brought it up in the Discord, starting [from this message.](https://discordapp.com/channels/18224996...0863450182) The idea has been well received, but there have been other ideas for the implementation — some people want to see it in addition to neurotox, some people want to see it on both servers, some people suggest an ability to choose which one you use. I haven't implemented the latter or former suggestions because I lack the coding ability, and I've left it on the RP_MODE def here because I don't want to upset balance on the main server. Perhaps it would make a good Ass Jam experiment..?
Changelog
PULL REQUEST DETAILS
[BALANCE] [INPUT]
About the PR
Adds new sting ability which injects 20u of capulettium. Swaps changeling neurotoxin sting for capulettium sting on RP mode.
Why's this needed?
Changeling is pretty controversial on RP, in part because it has so many lethality-oriented abilities. This replaces one of them to give the changeling a more interesting non-lethal tool in their toolbox.
Capulettium was chosen because:
1. It retains the interesting counterplay in that you can dose yourself with another drug to convert it to a slightly less bad poison (I explain this more [in this post.](https://forum.ss13.co/showthread.php?tid...#pid122193))
2. Your victims appearing to drop dead rather than simply fall unconscious offers more RP opportunities for the ability than simply removing somebody.
I suggested this some time ago in [this forum thread.](https://forum.ss13.co/showthread.php?tid=10735) I also brought it up in the Discord, starting [from this message.](https://discordapp.com/channels/18224996...0863450182) The idea has been well received, but there have been other ideas for the implementation — some people want to see it in addition to neurotox, some people want to see it on both servers, some people suggest an ability to choose which one you use. I haven't implemented the latter or former suggestions because I lack the coding ability, and I've left it on the RP_MODE def here because I don't want to upset balance on the main server. Perhaps it would make a good Ass Jam experiment..?
Changelog
Code:
(u)Enfaeutchie
(*)On the RP servers, changelings have had their neurotoxin sting replaced with a non-lethal capulettium sting which will make their victims appear to drop dead.
PULL REQUEST DETAILS