07-18-2013, 05:29 PM
Living characters wouldn't hear or smell it, but ghosts should be able to fart on people as a discrete "fuck you."
Ghosts need to be able to fart
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07-18-2013, 05:29 PM
Living characters wouldn't hear or smell it, but ghosts should be able to fart on people as a discrete "fuck you."
07-18-2013, 06:17 PM
This needs to happen, Maybe ghost farts have a tiny chance to leave ectoplasm or something
07-18-2013, 06:57 PM
BillyMays Wrote:This needs to happen, Maybe ghost farts have a tiny chance to leave ectoplasm or somethingNah, if ghost actions affect the regular game in any way it could probably break the game. That's why they can't talk to the chaplain anymore, isn't it?
07-18-2013, 07:02 PM
We should be able to poo as ghosts.
Also, dead changelings should be able to eat ghosts, whom will become ghost-ghosts when they die. If a changeling ghost is eaten, it becomes a changeling ghost-ghost and can eat ghost-ghost, who will become ghost-ghost-ghosts.
07-18-2013, 07:04 PM
VictorMAngoStein Wrote:Nah, if ghost actions affect the regular game in any way it could probably break the game. That's why they can't talk to the chaplain anymore, isn't it? Hmmm? Last time I checked Ghosts still have an increased chance to be heard by the Chaplain?
07-18-2013, 07:20 PM
Embolism Wrote:VictorMAngoStein Wrote:Nah, if ghost actions affect the regular game in any way it could probably break the game. That's why they can't talk to the chaplain anymore, isn't it? They sure do! Not as high as it used to but yeah.
07-18-2013, 08:19 PM
Fyi there are already two items I'm not naming on another zlevel that interact with ghosts.
You need telescience to find them.
07-21-2013, 08:34 PM
Yeah, but this is something for ghosts to do while they wait for the next round.
07-21-2013, 09:06 PM
Ghosts should have an option of going to some kind of old timey ghost house on a seperate z-level where they can faff about.
Also a little history for you. It's obvious why ghosts talking to the chaplain was removed but ghosts also used to illuminate dark areas, albeit very meagerly. It was removed when a ton of ghosts converged on a vampire and lit him up, preventing his cloak of darkness ability. EDIT: Person below me that's a great idea. And allow people ghost guns so they can try to capture the ghosts.
07-21-2013, 09:31 PM
I second the ghost house idea. Perhaps a zlevel with a bunch of ghost goggles on it so people who go there can see ALL THE SPOOOOOOOOOOOKY GHOSTS.
07-21-2013, 10:32 PM
Crumplehat Wrote:I second the ghost house idea. Perhaps a zlevel with a bunch of ghost goggles on it so people who go there can see ALL THE SPOOOOOOOOOOOKY GHOSTS. Oh this would be great, we'd have some staff assistant named Luigi running off to telescience to go suck up ghosts.
07-21-2013, 10:41 PM
And some Staff assistant named mario asking botany for shrooms.
07-22-2013, 06:27 AM
Klayboxx Wrote:Embolism Wrote:VictorMAngoStein Wrote:Nah, if ghost actions affect the regular game in any way it could probably break the game. That's why they can't talk to the chaplain anymore, isn't it? Not as high? I usually listen to entire fucking conversations when rampaging as the chaplain.
07-22-2013, 08:48 AM
You can actually find a special scanner for your pod somewhere hidden that allows you to see goasts, but not hear them.
07-22-2013, 10:07 PM
There's also ecto-goggles (or there used to be, at least) somewhere which do the same.
Also, wasn't Sundance actually working on a haunted house map? I seem to remember him posting some samples in a thread, which actually looked kind of neat. |
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