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I've known you can choke people from like one or two tiles away even after they've moved but today I was boxing and I got choked from across the ring and I teleported over to the choker.
I know this is because of lag, but at least have a way to get out of chokes. Maybe make clicking the resist button pull you out of grabs or something.
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No. Keep this. My rubber arms are a feature. Too be fair this cannot really be patched without horribly nerfing grabbing. At least not to my knowledge.
(Klay is just mad at my K/D Ratio)
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TheRedScare Wrote:No. Keep this. My rubber arms are a feature. Too be fair this cannot really be patched without horribly nerfing grabbing. At least not to my knowledge.
(Klay is just mad at my K/D Ratio)
no not mad I'm just saying it'd be nice if you were standing and able you could resist out of grabs.
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Im joking. Resisting could work actually.
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You can already use resist to escape grabs. The one thing i've noticed is if you're being strangled and the guy stops strangling you (he gets stunned etc) for a little while the game still acts like you're being strangled
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Increasing grab strength should check proximity because the code that removes the grab from your hand is unreliable.
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Nubcake Wrote:You can already use resist to escape grabs. The one thing i've noticed is if you're being strangled and the guy stops strangling you (he gets stunned etc) for a little while the game still acts like you're being strangled
Yeah thats what I thought, and I DO hit resist if I'm conscious and I'm being grabbed, but it works like fuck all. 90% of the time it doesn't release the grab and I'm still choked.
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I've had people grab me, and I run off and then suddenly get slammed on a table near them.
So the game should be faster at recognising someone has escaped a grab. It isn't just strangling getting messed up.