05-09-2020, 05:14 AM
(This post was last modified: 05-09-2020, 05:15 AM by Sundance. Edited 1 time in total.)
Woah there woooaah. Hold your horses. I know this might seem a little controversial if you just read the title alone, but I hope if you read juuuust a little further you might see eye to eye with me on this one.
Nuke ops have a tendency to go belly up sometimes. Fluke ops, as it may be. This isn't normally because of the efficacy of the defending crew, but that plays a part. The large majority of fluke ops is due to piss poor communication.
The commander is, by rule of thumb, meant to command. I've been in nuke op teams where the commander hasn't said a single word, and I shed a single commie tear everytime.
Who has experience at leading stuff? Who is whitelisted on the matter? HoS do, duh.
This would be a very simple change. If you are chosen as antagonist for the round, and you HoS whitelisted, and the round is Nuke Op - then you spawn as the Nuke Op Commander by default. You also get a big red message (along with the Nuke location) to "Listen to the [Commander title]!" The nuke op commanders title will be taken from a pool of commanding titles such as Boss, Leader, Commander, Bigwig, etc. (Does this part happen already? If so my bad).
Some potential complaints that I will swat away with my giant complaint flyswatter:
Q1: Sundance, does that not give an unfair advantage to HoS players?
A1: There is literally no difference between the commanders and troops other than fancy clothes, fancy title and a fancy sword. Your load out is effectively the same.
Q2: Sundance, what if two HoS players roll nuke op?
A2: First of all the crew shits their pants. Secondly only one of them is chosen as commander, not two.
Q3: Sundance, what if nobody is HoS, does that mean there's no commander?
A3: No silly, there will always be one commander. HoS players get priority, that's just it.
Q4: Sundance if non-HoS players get to roll as commander, then doesn't that kind of undermine the authority of the commander?
A4: Yes. You don't have to listen to the commander. This just encourages players to do so, and gives HoS players with experience the ability to lead, should they be chosen.
Q5: Sundance, the commander is giving absolutely asinine orders that are bound to fail. Help?
A5: Entertain the thought. It just might work. Glory to the syndicate! Crush the capitalist forces!
Nuke ops have a tendency to go belly up sometimes. Fluke ops, as it may be. This isn't normally because of the efficacy of the defending crew, but that plays a part. The large majority of fluke ops is due to piss poor communication.
The commander is, by rule of thumb, meant to command. I've been in nuke op teams where the commander hasn't said a single word, and I shed a single commie tear everytime.
Who has experience at leading stuff? Who is whitelisted on the matter? HoS do, duh.
This would be a very simple change. If you are chosen as antagonist for the round, and you HoS whitelisted, and the round is Nuke Op - then you spawn as the Nuke Op Commander by default. You also get a big red message (along with the Nuke location) to "Listen to the [Commander title]!" The nuke op commanders title will be taken from a pool of commanding titles such as Boss, Leader, Commander, Bigwig, etc. (Does this part happen already? If so my bad).
Some potential complaints that I will swat away with my giant complaint flyswatter:
Q1: Sundance, does that not give an unfair advantage to HoS players?
A1: There is literally no difference between the commanders and troops other than fancy clothes, fancy title and a fancy sword. Your load out is effectively the same.
Q2: Sundance, what if two HoS players roll nuke op?
A2: First of all the crew shits their pants. Secondly only one of them is chosen as commander, not two.
Q3: Sundance, what if nobody is HoS, does that mean there's no commander?
A3: No silly, there will always be one commander. HoS players get priority, that's just it.
Q4: Sundance if non-HoS players get to roll as commander, then doesn't that kind of undermine the authority of the commander?
A4: Yes. You don't have to listen to the commander. This just encourages players to do so, and gives HoS players with experience the ability to lead, should they be chosen.
Q5: Sundance, the commander is giving absolutely asinine orders that are bound to fail. Help?
A5: Entertain the thought. It just might work. Glory to the syndicate! Crush the capitalist forces!