(08-11-2019, 05:43 PM)OMJ Wrote: Yeah, Rev's definitely imbalanced towards security. Security shouldn't be able to buy 30 loyalty implants 3 minutes in after they hear one rev flash and then go ahead and randomly be implanting every single crew member. That shit sucks. Security starts with 8 implants, then 8 more in the armory, and QM's starting budget lets them buy like what, 20-30 more? That's enough coverage for the entire station. Mode isn't even competitive.
Security shouldn't be allowed to order more loyalties for the first fifteen minutes.
edit: or as someone mentioned in discords loyalty implants not needing to be instant would be fun
This hasn't been my experience at all. The game feels super stacked against the crew in rev because revs snowball super hard super early and often catch 2 or 3 heads with their pants down before anyone knows it's rev. Then sec, if there even is any sec, gets 8 implants to start with and have to utilize them carefully because there's a non-zero probability that the deconverted people won't fight for the station because they're not obligated to.
If there's a HoS then they get access to 8 more, but there usually isn't a HoS and any round
with a HoS is naturally going to go better for Sec by sheer virtue of there being at least once competent person on the force who can corral them into making a valid counterattack.
At this point the revs, if they manage to recruit anyone who knows what they're doing, will have already taken over QM and spent all the money on random crap, and they'll usually have barricaded it in because QM is a very strong defensive structure and a lot of people are Hail Cargonia types.
So by the time that sec has (1) identified that it's rev and (2) managed to get their shit straight, the revs will in all probability be 15 to 20 people strong and fighting the 5 heads, their 0-3 officers, and their totally apathetic crew.
Everything is stacked up against the station, and they need some kinda edge that can facilitate them coming back from the brink. Making loyalty implants too weak means that sec has to be
on point to win, and that's just not good in my opinion.
Like, right now it feels super easy for sec to win when they're on point and the revs aren't, but that's how every team based game mode feels. If one team is calm, coordinated, and has a clear plan and the other team doesn't then of course they're going to win.
Not to mention, we've had a heck of an increase in highly skilled players interested in sec, lately. I feel like this is a temporary situation that'll resolve itself as people learn how to respond to the current meta.