| 
		
	
	
	
		
	Posts: 1,280Threads: 91
 Joined: Sep 2013
 
	
	
		I hope this just gets removed entirely because it's ridiculous and doesn't really add anything, and like was said above, it really ruins the ability to use welding tanks for nefarious purposes when they tend to go off on their own.
	 
	
	
	
		
	Posts: 2,100Threads: 65
 Joined: Nov 2014
 BYOND Username: Zewaka
 Character Name: Shitty Bill Jr.
 
	
	
		this was never a feature, bromatos! It just popped (heh get it) up recently.
 Flourish decreased the chances EVEN MORE like 1.5 weeks ago so this should be solved, leaving open tho
 
	
	
	
		
	Posts: 251Threads: 12
 Joined: Aug 2018
 BYOND Username: The Gorog
 Character Name: Nolan Stone
 
	
	
		Shift time: 0 minutes 
It is still happening.
 ![[Image: 6f595c2223c7f78e12dba252fa631bff.png]](https://i.gyazo.com/6f595c2223c7f78e12dba252fa631bff.png)  
	
	
	
		
	Posts: 2,611Threads: 147
 Joined: Oct 2012
 
	
	
		 (05-12-2019, 09:43 AM)ZeWaka Wrote:  this was never a feature, bromatos! It just popped (heh get it) up recently.
 Flourish decreased the chances EVEN MORE like 1.5 weeks ago so this should be solved, leaving open tho
 
Forgive me for my ignorance but why decrease the chances and not remove it outright?
	 
	
	
	
		
	Posts: 1,791Threads: 135
 Joined: Sep 2016
 
	
		
		
		05-18-2019, 04:13 PM 
(This post was last modified: 05-18-2019, 04:14 PM by Flourish. Edited 1 time in total.)
	
	 
		It wasn't me who made the changes, but maybe so people will have something to fix? Not sure.
 Anecdotally, though, I can confirm that this has always been a thing. Recently, the frequency seemed drastically increase for some reason, but I have no clue why.
 
	
	
	
		
	Posts: 420Threads: 136
 Joined: Aug 2014
 
	
	
		Do lights themselves generate heat now? While a wild stab in the dark, it's the only thing I can think of that would be leading to lights committing suicide, as any sort of heat source will make a light pop on its own.
	 
	
	
	
		
	Posts: 2,455Threads: 113
 Joined: Feb 2017
 BYOND Username: Technature
 
	
	
		I think it's just to simulate lights don't last forever and what not, and eventually they burn out.
 The problem is that lights that burn out tend to not be placed next to things that explode for looking at them wrong in real life.
 
 Osha just doesn't care about space stations.  Not in their jurisdiction.
 
	
	
	
		
	Posts: 1,280Threads: 91
 Joined: Sep 2013
 
	
	
		The simplest solution would to just make burning-out bulbs not emit sparks everywhere, which is what causes the main problem of lights igniting welder tanks.
	 
	
	
	
		
	Posts: 251Threads: 12
 Joined: Aug 2018
 BYOND Username: The Gorog
 Character Name: Nolan Stone
 
	
	
		Why not remove the random burn outs entirely but keep the sparks, so that rogue AIs and borgs can still pop them on purpose.
	 
	
	
	
		
	Posts: 2,455Threads: 113
 Joined: Feb 2017
 BYOND Username: Technature
 
	
	
		The short out option causes light bulbs to straight up break, not burn out, so it would make sense for them to still emit the sparks.
	 
	
	
	
		
	Posts: 1,497Threads: 59
 Joined: Apr 2016
 BYOND Username: Superlagg
 
	
	
		 (05-18-2019, 09:56 PM)sartorius Wrote:  Do lights themselves generate heat now? While a wild stab in the dark, it's the only thing I can think of that would be leading to lights committing suicide, as any sort of heat source will make a light pop on its own. 
Seems plausible. If the lights do generate heat, then maybe some kind of server lag might be preventing that heat from spreading between heat cycles. Might be testable with a tiny room and a lamp. 
 
How does heat work? Do hot objects heat up the atmos in the tile, and if so, how often? And can this heat transfer back into the thing that made the heat?
	 
	
	
	
		
	Posts: 2,022Threads: 68
 Joined: Jun 2016
 BYOND Username: NateTheSquid
 Character Name: Nathan Dunkleman
 
	
	
		if lights made heat then every light would break, not just some, randomly
	 
	
	
	
		
	Posts: 1,497Threads: 59
 Joined: Apr 2016
 BYOND Username: Superlagg
 
	
	
		 (05-20-2019, 04:20 PM)NateTheSquid Wrote:  if lights made heat then every light would break, not just some, randomly 
Not necessarily! If they pop at a certain temperature, and generate heat below that temperature, then with proper dissipation and ventilation they shouldn't pop. If the atmos thing doesn't spread the heat properly, then heat could build up rapidly and pop the light.
 
this also depends on atmos being able to bungle up on certain tiles, though.
	 
	
	
	
		
	Posts: 92Threads: 18
 Joined: Nov 2013
 BYOND Username: party-cactus
 
	
		
		
		05-20-2019, 06:19 PM 
(This post was last modified: 05-20-2019, 06:21 PM by sodly. Edited 1 time in total.)
	
	 
		Singh and Azungar have since confirmed that this is an intended feature distinct from temperature-related lights popping. Azungar toned it down to tolerable levels a couple weeks back, so I guess this is resolved?
 Though the burning out still creates sparks that can randomly detonate welding tanks, which remains something that could probably be changed,
 
	
	
	
		
	Posts: 149Threads: 14
 Joined: Jan 2017
 BYOND Username: Skornzy
 Character Name: James Paxton
 
	
		
		
		05-20-2019, 11:03 PM 
(This post was last modified: 05-20-2019, 11:07 PM by Skornzy. Edited 1 time in total.)
	
	 
		 (05-20-2019, 06:19 PM)sodly Wrote:  Singh and Azungar have since confirmed that this is an intended feature distinct from temperature-related lights popping. Azungar toned it down to tolerable levels a couple weeks back, so I guess this is resolved?
 Though the burning out still creates sparks that can randomly detonate welding tanks, which remains something that could probably be changed,
 
It's not resolved if people still hate it.
 
Edit: Just realized this was under bug reports, so it's technically resolved, but still an annoyance.
	 |