05-03-2019, 11:24 AM
Presently, Spy doesn't really live up to its name. It's basically a crew-member with a reverse uplink to steal stuff and a flash. Said items needs to be stolen secretly. These actions never really tie into anything else going on and I'm not sure I've ever seen a round change significantly because of one. There's also the objective "kill all other antagonists" but that's just a string of text at round start that does nothing.
My suggestion is to refine that last one more and remove the stealing thing. Like a spy gets greentext if all the other antags are dead. The spy has to confirm that they indeed did it however, maybe send in the antag's head via PDA? That way if a spy sends in a non-antag head they lose which will discourage paranoid rampages.
In-universe this is NanoTrasen suspecting that hostile elements may be aboard the facility and is disguising agents as normal crew to stop them. And of course, the spy doesn't want to blow his/her cover so nobody can know except maybe the HoS or something, since normal crew who are actually syndies might hear and ruin the whole operation.
Out-of-universe this will add another "element" to rounds, giving traitors something to be afraid of and making sec less paranoid since people that look like traitors might actually be these spies. Traitors could also attempt to look like spies to get away with their crimes but it will basically be their word and won't get them very far.
My suggestion is to refine that last one more and remove the stealing thing. Like a spy gets greentext if all the other antags are dead. The spy has to confirm that they indeed did it however, maybe send in the antag's head via PDA? That way if a spy sends in a non-antag head they lose which will discourage paranoid rampages.
In-universe this is NanoTrasen suspecting that hostile elements may be aboard the facility and is disguising agents as normal crew to stop them. And of course, the spy doesn't want to blow his/her cover so nobody can know except maybe the HoS or something, since normal crew who are actually syndies might hear and ruin the whole operation.
Out-of-universe this will add another "element" to rounds, giving traitors something to be afraid of and making sec less paranoid since people that look like traitors might actually be these spies. Traitors could also attempt to look like spies to get away with their crimes but it will basically be their word and won't get them very far.