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customizeable forklift construction
#1
create forklifts/their parts and assemble into one from different materials
different forklift wheels give different speeds and the ability to run/stun people over, or miracle matter wheels that let you drive forklifts IN SPACE
certain chassis materials give you either explosion resistance, the inability for others to push you outside of the forklift or fully pressurized forklift cabin that lets you forklift without an oxygen tank in the depths of space/trench
telecrystal chassis that makes your forklift teleport spontaneously
erebite chassis that makes your forklift explode when you hit a wall ( like the clown car )
different materials for the forklift holding things that hold crates that may let you impale people, hold a lot more crates, or magnetic crate holders that keep your crates closed so that nobody can escape them
some kind of forklift holders that let you launch your crates at enemies
the possibilities are ENDLESS
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#2
Forklift customization sounds very sweet and goony
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#3
Second forklift related post I've seen recently

#givetheplayerbasewhatitdesires

#forkliftstation13

https://youtu.be/6N74JLLLFr8

After full construction, maintenance panel like pods:

Any pod engine: allows flight in space and a boost ability that will be available when not in space - boosting will heat the air in the cabin and throw the forklift in a straight line, damaging the first player/wall it hits as well as the forklift, any players will be dealt brute and yeeted away. (Boosting into walls will break them (loaf style) and further damage the forklift. Lifts equipped with reinforced forks can additionally damage reinforced walls)

Fork of wrath: weapon attachment that will cause sight slight brute to players when run into, and causes players to be dealt additional brute damage when boosted into and have a low chance of impaling, binding the player to the fork and stunning them. The player may then free themself after the stun.

Fork of strength: weapon slot - reinforced fork with the capacity for two additional crates.

Com array: same as pods, allows interfacing with hangar doors.

Fuel slot: applies only to engine-equipped lifts

Atmos slot: applies only to pressurized cabins

Police lamp: light slot - replaces the forklift hazard light with the police light and siren (weewooweewoo)

Spotlight: light slot - replaces hazards with an amplified flashlight.

ASSEMBLY:

QM fabricator: where most forklift parts will be found

Forklift Frame kit - deploy like normal pod frame

Wrench, wrench, weld

Forklift wheels, add to frame and wrench

Add plating, special variants for erebite and such, reinforced plating gives additional hp, but slows the forklift

Add glass, standard glass has no effect and progresses assembly, but adding wires, retrofitted circuitry (miniputt/pod circuitry, screwdriver, wirecutters, multitool in hand) then soldering the forklift assembly at this point unlocks the additional pod-esque maintenance panel slots later. adding reinforced glass and welding after this step creates a pressurized cabin. (Standard glass may still be used)

Any kind of forklift fork, add to assembly to complete

BALANCE:

Specialized forks only available from QM trader

Non-retrofitted forklifts will still have a maintenance panel, but only the lights and fork and wheels may be swapped out.

Players can still be kicked out of forklifts as usual, but removing players from a pressurized cabin requires a short channel instead of being instantaneous.

Retrofitted forklifts have a chance of taking damage when any non-fork/light/wheel abilities are used

Forklifts may be repaired with a welding tool

Can't remember if this is a thing or not, but players will no longer be able to scan forklifts.

Bring the forklift abilities off the commands tab and into the updated top-left button menu

Fully modular, easily expandable through patches
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#4
Yes, hell yess

Give it to meeeeeeeeeeeeeeeeeeeeeeeeeee
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#5
only if it's a Doosan
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#6
Sad 
(03-28-2019, 08:36 AM)John Warcrimes Wrote: only if it's a Doosan

I volunteer as spriting tribute

(Because I hear assembly sprites are annoying and I feel like spriting forklift assembly stages)
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#7
Can i make my forklift hot pink
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#8
[Image: wmZ7bWs.png]


Rough sprites for an example of forklift assembly showing the process from frame kit to retrofitted and pressurized (extension to my previous reply)
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#9
ok this is epic
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#10
(03-28-2019, 02:54 AM)AwkwardDryad Wrote: Second forklift related post I've seen recently

#givetheplayerbasewhatitdesires

#forkliftstation13

https://youtu.be/6N74JLLLFr8

After full construction, maintenance panel like pods:

Any pod engine: allows flight in space and a boost ability that will be available when not in space - boosting will heat the air in the cabin and throw the forklift in a straight line, damaging the first player/wall it hits as well as the forklift, any players will be dealt brute and yeeted away. (Boosting into walls will break them (loaf style) and further damage the forklift. Lifts equipped with reinforced forks can additionally damage reinforced walls)

Fork of wrath: weapon attachment that will cause sight slight brute to players when run into, and causes players to be dealt additional brute damage when boosted into and have a low chance of impaling, binding the player to the fork and stunning them. The player may then free themself after the stun.

Fork of strength: weapon slot - reinforced fork with the capacity for two additional crates.

Com array: same as pods, allows interfacing with hangar doors.

Fuel slot: applies only to engine-equipped lifts

Atmos slot: applies only to pressurized cabins

Police lamp: light slot - replaces the forklift hazard light with the police light and siren (weewooweewoo)

Spotlight: light slot - replaces hazards with an amplified flashlight.

ASSEMBLY:

QM fabricator: where most forklift parts will be found

Forklift Frame kit - deploy like normal pod frame

Wrench, wrench, weld

Forklift wheels, add to frame and wrench

Add plating, special variants for erebite and such, reinforced plating gives additional hp, but slows the forklift

Add glass, standard glass has no effect and progresses assembly, but adding wires, retrofitted circuitry (miniputt/pod circuitry, screwdriver, wirecutters, multitool in hand) then soldering the forklift assembly at this point unlocks the additional pod-esque maintenance panel slots later. adding reinforced glass and welding after this step creates a pressurized cabin. (Standard glass may still be used)

Any kind of forklift fork, add to assembly to complete

BALANCE:

Specialized forks only available from QM trader

Non-retrofitted forklifts will still have a maintenance panel, but only the lights and fork and wheels may be swapped out.

Players can still be kicked out of forklifts as usual, but removing players from a pressurized cabin requires a short channel instead of being instantaneous.

Retrofitted forklifts have a chance of taking damage when any non-fork/light/wheel abilities are used

Forklifts may be repaired with a welding tool

Can't remember if this is a thing or not, but players will no longer be able to scan forklifts.

Bring the forklift abilities off the commands tab and into the updated top-left button menu

Fully modular, easily expandable through patches

I like the cut of your jib.

One additional thing: let us apply pod paintjobs to forklifts.
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#11
(03-31-2019, 09:44 AM)Berrik Wrote:
(03-28-2019, 02:54 AM)AwkwardDryad Wrote: Second forklift related post I've seen recently

#givetheplayerbasewhatitdesires

#forkliftstation13

https://youtu.be/6N74JLLLFr8

After full construction, maintenance panel like pods:

Any pod engine: allows flight in space and a boost ability that will be available when not in space - boosting will heat the air in the cabin and throw the forklift in a straight line, damaging the first player/wall it hits as well as the forklift, any players will be dealt brute and yeeted away. (Boosting into walls will break them (loaf style) and further damage the forklift. Lifts equipped with reinforced forks can additionally damage reinforced walls)

Fork of wrath: weapon attachment that will cause sight slight brute to players when run into, and causes players to be dealt additional brute damage when boosted into and have a low chance of impaling, binding the player to the fork and stunning them. The player may then free themself after the stun.

Fork of strength: weapon slot - reinforced fork with the capacity for two additional crates.

Com array: same as pods, allows interfacing with hangar doors.

Fuel slot: applies only to engine-equipped lifts

Atmos slot: applies only to pressurized cabins

Police lamp: light slot - replaces the forklift hazard light with the police light and siren (weewooweewoo)

Spotlight: light slot - replaces hazards with an amplified flashlight.

ASSEMBLY:

QM fabricator: where most forklift parts will be found

Forklift Frame kit - deploy like normal pod frame

Wrench, wrench, weld

Forklift wheels, add to frame and wrench

Add plating, special variants for erebite and such, reinforced plating gives additional hp, but slows the forklift

Add glass, standard glass has no effect and progresses assembly, but adding wires, retrofitted circuitry (miniputt/pod circuitry, screwdriver, wirecutters, multitool in hand) then soldering the forklift assembly at this point unlocks the additional pod-esque maintenance panel slots later. adding reinforced glass and welding after this step creates a pressurized cabin. (Standard glass may still be used)

Any kind of forklift fork, add to assembly to complete

BALANCE:

Specialized forks only available from QM trader

Non-retrofitted forklifts will still have a maintenance panel, but only the lights and fork and wheels may be swapped out.

Players can still be kicked out of forklifts as usual, but removing players from a pressurized cabin requires a short channel instead of being instantaneous.

Retrofitted forklifts have a chance of taking damage when any non-fork/light/wheel abilities are used

Forklifts may be repaired with a welding tool

Can't remember if this is a thing or not, but players will no longer be able to scan forklifts.

Bring the forklift abilities off the commands tab and into the updated top-left button menu

Fully modular, easily expandable through patches

I like the cut of your jib.

One additional thing: let us apply pod paintjobs to forklifts.

Forklift is life.
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