10-01-2018, 01:11 AM
(This post was last modified: 10-01-2018, 02:07 AM by locusts. Edited 3 times in total.)
The crew has disturbed an ancient space sarcophagus, and unleashed a horrible curse upon the station! Who will survive the wrath of The Mummy?
This being the month of October, and with werewolves in rotation, I was thinking about how to expand the horror canon in SS13, and how to meaningfully differentiate it from other antagonists. Of the "classic" horror monsters, this is the one that is most obviously missing to me right now.
The general gameplay design for the Mummy is that it is slow, powerful, unstoppable (but disruptable), and extremely targeted.
When I say unstoppable, I mean it. Mummies are immune to ALL damage. Beating them with toolboxes will do nothing, they will happily march through a plasma fire, they can't be pushed and they don't care about exposure to space. They're like the Terminator.
To counterbalance this, Mummies are slow and EXTREMELY fixated on one target. At round start, one random crew member is chosen to be a victim of the Mummy's curse. The Mummy is only able to directly harm this crew member; outside of a couple of non-harmful abilities, all other crew members cannot be targeted by the Mummy, even for grabs and punches. If the cursed crew member is caught by the Mummy and killed by their hand, the Mummy gains a point and the curse transfers to a new crew member. The curse also automatically transfers every 5 - 10 minutes. The Mummy is able to know where the cursed crew member is at all times in order to hunt them down.
Mummies are only able to move at walk speed, and they can smash through walls and pry open doors. They are also able to return to a random point on the station if for some reason they become trapped somewhere.
Suggested Abilities
Locate - Informs you of the current whereabouts of your victim, which direction they're in, and their current status.
Swarm of Locusts - Unleashes a cloud of biting insects around you, stunning everyone nearby for a short time.
Hex - Causes something bad to happen to the cursed crew member, regardless of distance. This could be a variety of things; they could get shocked by a nearby APC, if they're in a pod it could catch on fire, a vending machine could fall on them, a door could close on them, or they could simply trip and hit their head.
Scarab - Deploys a remotely controlled bug that is able to move like ghost critters, and has a similar limited amount of health. By directing the scarab to the cursed crew member and clicking on them while next to them, the scarab burrows under their skin and remote control is ended. From this point on the afflicted crew member suffers random stuns and disruption to their movement. Can only affect cursed crew member, and can be removed with surgery.
The Mummy Returns - Teleports you to a random position on the station. 5 Minute cooldown.
Doom - When used in touching distance of the cursed crew member, this instantly kills them in one of a variety of horrific and interesting ways. They could be turned to gold, reduced to ash, their skeleton leaps out and beats them to death, instagibbed, eaten alive by locusts, or any other cool stuff people can suggest.
This being the month of October, and with werewolves in rotation, I was thinking about how to expand the horror canon in SS13, and how to meaningfully differentiate it from other antagonists. Of the "classic" horror monsters, this is the one that is most obviously missing to me right now.
The general gameplay design for the Mummy is that it is slow, powerful, unstoppable (but disruptable), and extremely targeted.
When I say unstoppable, I mean it. Mummies are immune to ALL damage. Beating them with toolboxes will do nothing, they will happily march through a plasma fire, they can't be pushed and they don't care about exposure to space. They're like the Terminator.
To counterbalance this, Mummies are slow and EXTREMELY fixated on one target. At round start, one random crew member is chosen to be a victim of the Mummy's curse. The Mummy is only able to directly harm this crew member; outside of a couple of non-harmful abilities, all other crew members cannot be targeted by the Mummy, even for grabs and punches. If the cursed crew member is caught by the Mummy and killed by their hand, the Mummy gains a point and the curse transfers to a new crew member. The curse also automatically transfers every 5 - 10 minutes. The Mummy is able to know where the cursed crew member is at all times in order to hunt them down.
Mummies are only able to move at walk speed, and they can smash through walls and pry open doors. They are also able to return to a random point on the station if for some reason they become trapped somewhere.
Suggested Abilities
Locate - Informs you of the current whereabouts of your victim, which direction they're in, and their current status.
Swarm of Locusts - Unleashes a cloud of biting insects around you, stunning everyone nearby for a short time.
Hex - Causes something bad to happen to the cursed crew member, regardless of distance. This could be a variety of things; they could get shocked by a nearby APC, if they're in a pod it could catch on fire, a vending machine could fall on them, a door could close on them, or they could simply trip and hit their head.
Scarab - Deploys a remotely controlled bug that is able to move like ghost critters, and has a similar limited amount of health. By directing the scarab to the cursed crew member and clicking on them while next to them, the scarab burrows under their skin and remote control is ended. From this point on the afflicted crew member suffers random stuns and disruption to their movement. Can only affect cursed crew member, and can be removed with surgery.
The Mummy Returns - Teleports you to a random position on the station. 5 Minute cooldown.
Doom - When used in touching distance of the cursed crew member, this instantly kills them in one of a variety of horrific and interesting ways. They could be turned to gold, reduced to ash, their skeleton leaps out and beats them to death, instagibbed, eaten alive by locusts, or any other cool stuff people can suggest.