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Borgs should use the same chem dispenser UI as humans
#1
Cause dealing with the method borgs use right now is a pain in the ass
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#2
no we do not need creatures immune to poisons easily able to distribute them
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#3
(02-05-2018, 11:58 AM)poland spring Wrote: no we do not need creatures immune to poisons easily able to distribute them

Agreed.
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#4
Actually, I agree with this idea, it's extremely backwards to have to click like 4 times to add x units of any chemical, then scroll through the menu for the next, and that seriously makes me not want to be a chemborg, ever. Also, the borgs still have to go to a chem dispenser to use it
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#5
I actually find the borg chem UI more useful in some cases.

1. I can press a key to jump (almost) right to the chem I want.
2. I can add precise amounts without having to futz with the dispense amount button.

Though, a couple downsides.

1. Can't spam reactions.
2. Can't remove reagents easily (I think?).
3. Can't store mixes for easy up-whipping of recipes.
4. Can't see what's in the beaker without using a reagent scanner.
5. Can only add one type of chem per use of dispenser.
6. A lot more clicking needed, which means a lot more chances to dump the stuff on the lighting or floor with a misclick.

I understand that borg chemUI is made tricky for a reason -- they're unharmed by pretty much every non-explosive chem, and thus could become even more obnoxious than a human chemnerd.

But, some of the UI could be improved for quality of (arguable) life. Letting them see what's in the beaker would be great, as could keeping the window open until they're done playing with chemicals.
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#6
anything to make the cyborg experience less of a tiresome chore
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#7
Balancing things by making them obnoxious to use is a terrible idea and everyone advocating it in this thread should feel deep shame.
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#8
(02-07-2018, 06:24 AM)Grek Wrote: Balancing things by making them obnoxious to use is a terrible idea and everyone advocating it in this thread should feel deep shame.

Damn right.
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#9
(02-07-2018, 07:37 AM)Rocket Wrote:
(02-07-2018, 06:24 AM)Grek Wrote: Balancing things by making them obnoxious to use is a terrible idea and everyone advocating it in this thread should feel deep shame.

Damn right.
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#10
(02-07-2018, 04:11 PM)Drago156 Wrote:
(02-07-2018, 07:37 AM)Rocket Wrote:
(02-07-2018, 06:24 AM)Grek Wrote: Balancing things by making them obnoxious to use is a terrible idea and everyone advocating it in this thread should feel deep shame.

Damn right.
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#11
(02-07-2018, 04:15 PM)Lord Birb Wrote:
(02-07-2018, 04:11 PM)Drago156 Wrote:
(02-07-2018, 07:37 AM)Rocket Wrote:
(02-07-2018, 06:24 AM)Grek Wrote: Balancing things by making them obnoxious to use is a terrible idea and everyone advocating it in this thread should feel deep shame.

Damn right.
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#12
ok so no more chem borgs
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#13
(02-07-2018, 07:37 AM)Rocket Wrote:
(02-07-2018, 06:24 AM)Grek Wrote: Balancing things by making them obnoxious to use is a terrible idea and everyone advocating it in this thread should feel deep shame.

Damn right.

Amen. No offense to cool people like Ed of course.

I understand the concerns.  Unlike Pathology or Toxins, Chemistry doesn't quite have a time or effort cost or a learning curve like MechComp to balance it (though there is sorta a "creativity" curve of sorts in chemmixes are actually useful), and being innately immune to poison does just ramp up the grief potential. But the clunky chemdispenser interface is too wide-reaching; it impedes would-be-griefers, yes, but it also impedes people who are genuinely trying to be helpful as a chemborg.

A Chemistry rework would be ideal, but realistically, a borg change would be more feastible. Superlagg has some solid ideas. They wouldn't disrupt the relatively slow chemmaking process as a borg too much, and they relieve some unnecessary frustration. 

I personally think there ought to a blacklist of sorts of what can be in/go into a borg's containers, similar to how the fire extinguisher clogs when you put certain dangerous chems in it. Won't hurt the chemborgs that make medical supplies/fun things, while directly hurting the more griff-inclined ones. If you need a lore reason, you could say they're safety mechanisms (that a emag could probably remove).
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#14
No offense taken at all guys, we can still disagree and be cool people towards each other so no worries there. I have a bias towards chems so that's why I posted what I did. Fact of the matter though is I don't play borg at all so if the majority thinks this is a good idea and would make things easier than I won't stand in the way of progress. I hope you all get the changes you want and have a easier time playing your favorite role.
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#15
Personally I can state with 100% certainty that if you gave me a fully functional chemical dispenser without all the massive clunk as a borg I would quickly and easily (when rogue/emagged) induce horrors and misery upon the crew reminiscent of Faffotron.

So personally I say yeah can we make it not terrible but put some other sort of limiter on it, like absolutely no chem groups (two click obliteration for anyone anywhere near the borg) and maybe an energy cost/regenerating pool of resources used to create the desired chemical.
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