Posts: 2,050
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BYOND Username: Zewaka
Character Name: Shitty Bill Jr.
(12-05-2017, 06:14 AM)Frank_Stein Wrote: Alternatively, require player controlled critters to be purchased through QM in animal crates
I like this or some mystery science doodad in science where you can mess with some variables and stuff and turn off critter spawning, kinda like a gravity generator on tg or something
Posts: 1,538
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(12-05-2017, 09:00 AM)ZeWaka Wrote: (12-05-2017, 06:14 AM)Frank_Stein Wrote: Alternatively, require player controlled critters to be purchased through QM in animal crates
I like this or some mystery science doodad in science where you can mess with some variables and stuff and turn off critter spawning, kinda like a gravity generator on tg or something
put the mystery science doodad in the shitty busted unused room in cog2